GodOfCheese
First Post
Binding the Tenebrous vestige grants the practitioner the ability to see in Deeper Darkness, similar to what certain fiends get. But the Tome of Magic doesn't give a range. Does anyone know this one?
Tome of Magic said:See in Darkness:You can see perfectly through darkness of any kind, even that created by a deeper darkness spell (or your
deeper darkness ability).
I agree that the RAW give it effectively unlimited range.
Am I missing something, or does this seem highly unbalanced to anyone else? There's no comparable ability (with unlimited range) anywhere else that I'm aware of, and it doesn't make a lot of sense that the binder would have better darkvision than, say, the Shadowcaster.
Once again, I agree with Parsiflage. Go figure.
I agree that the RAW give it effectively unlimited range.
Am I missing something, or does this seem highly unbalanced to anyone else? There's no comparable ability (with unlimited range) anywhere else that I'm aware of... [schnnnnnnip!]
SRD said:See in Darkness (Su): Some devils can see perfectly in darkness of any kind, even that created by a deeper darkness spell.
Am I missing something, or does this seem highly unbalanced to anyone else?
It makes perfect sense when you consider that the Binder is a competently designed class while the Shadowcaster is not.There's no comparable ability (with unlimited range) anywhere else that I'm aware of, and it doesn't make a lot of sense that the binder would have better darkvision than, say, the Shadowcaster.
[/B]
Ha, you call that unbalanced?
See in Darkness (Su): Some devils can see perfectly in darkness of any kind, even that created by a deeper darkness spell.
...but each Devil in the SRD has explicit "darkvision 60" down in the Special Qualities section (confirmed on Hamatula, Barbazu, Osyluth, Kyton, Erinyes, Bezikira, Cornugon, Gelugon, Imp, Lemure, and even the Pit Fiend).
My read here is that if the authors intended for the Tenebrous vestige to grant the first (AFAICT) instance of unlimited-range darkvision, they probably would have said so explicitly.
That leaves the question of how far it's supposed to see. 60' seems like the easy answer, but I'm not sure it's the correct one. Tenebrous is not a low-level vestige. Placing it akin to a spell-level, this seems higher than the Wiz2 Darkvision spell (60), so it should probably be 90 or 120...
AFAICT Darkvision always has a limit, which makes this suspicious (not necessarily unbalanced).
It gets more interesting (to me at least). Devils can see in deeper darkness, and that's where Tenebrous's power comes from.
...but each Devil in the SRD has explicit "darkvision 60" down in the Special Qualities section (confirmed on Hamatula, Barbazu, Osyluth, Kyton, Erinyes, Bezikira, Cornugon, Gelugon, Imp, Lemure, and even the Pit Fiend).
My read here is that if the authors intended for the Tenebrous vestige to grant the first (AFAICT) instance of unlimited-range darkvision, they probably would have said so explicitly.
That leaves the question of how far it's supposed to see. 60' seems like the easy answer, but I'm not sure it's the correct one. Tenebrous is not a low-level vestige. Placing it akin to a spell-level, this seems higher than the Wiz2 Darkvision spell (60), so it should probably be 90 or 120...
Dross said:That argument makes me think of two possibilities:
A: You need darkvision for TB to work & it goes to your darkvision rangeor
B: The effect only works in areas of deeper darkness, even if it outside the range of darkvision or you don't have darkvision. Making a human blind in the dark but not Deeper Darkness. I'd liken it to torchlight at night, you can see what is in the light but not anything outside it.
Ergo, darkvision is listed even though most of the time it doesn't matter because see in darkness is the better ability. However, there are circumstances in which either one can be applicable whilst the other is not.SRD said:Traits: An outsider possesses the following traits (unless otherwise noted in a creature's entry).
- Darkvision out to 60 feet.