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3.5 Brainstorming: Fantasy sport?
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<blockquote data-quote="Mighty Halfling" data-source="post: 5387586" data-attributes="member: 13134"><p>Here's what I would do from a mechanics standpoint...</p><ul> <li data-xf-list-type="ul">Pick four or five skills and have the players do opposed checks for various plays and actions within the game. These are the key skills needed to play the game.</li> <li data-xf-list-type="ul">For fast movement across the tournament surface, compare actual movement rates and do opposed Dex checks to see who comes out on top.</li> <li data-xf-list-type="ul">Allow liberal use of magic, feats and other powers to help modify the results.</li> </ul><p></p><p>As DM, its up to you to apply the flavor text based on what skills you choose.</p><p>Don't necessarily do them in the order above. You need to space them out between movements, tactics and opposed teams' offensive actions.</p><p></p><p>Since you specifically say its a Fantasy Sport, consider a game where you have to get a ball or disc or baton into a goal station, just to make the concept simple. </p><p>Further, have the object be that each player on the field must carry the "ball" at least 10 feet of a scoring drive. This makes sure that everyone gets a bit of glory.</p><p></p><p>For games where the ball is passing like that, (and in D&D terms), have the passer make an attack role. The number they generate is then "reversed" for the required Dex check to catch it. (Get an 18 for your total attack role, then the catcher only needs a Dex check of 8 to catch ... i.e. 18 minus a base difficulty of 10)</p><p>This will mean that the Fighter (Great attack) should throw to the Wizard (bad Dex, bad attack) who should throw it to the Rogue (Good Dex) and so on.</p><p></p><p>Check out this Wikipedia entry on an old style of a ball game in a medieval setting: <a href="http://en.wikipedia.org/wiki/Mob_football" target="_blank">Mob football </a> </p><p>And a modern version of it: <a href="http://en.wikipedia.org/wiki/Royal_Shrovetide_Football" target="_blank">Royall Shrovetide Football</a></p></blockquote><p></p>
[QUOTE="Mighty Halfling, post: 5387586, member: 13134"] Here's what I would do from a mechanics standpoint... [LIST] [*]Pick four or five skills and have the players do opposed checks for various plays and actions within the game. These are the key skills needed to play the game. [*]For fast movement across the tournament surface, compare actual movement rates and do opposed Dex checks to see who comes out on top. [*]Allow liberal use of magic, feats and other powers to help modify the results. [/LIST] As DM, its up to you to apply the flavor text based on what skills you choose. Don't necessarily do them in the order above. You need to space them out between movements, tactics and opposed teams' offensive actions. Since you specifically say its a Fantasy Sport, consider a game where you have to get a ball or disc or baton into a goal station, just to make the concept simple. Further, have the object be that each player on the field must carry the "ball" at least 10 feet of a scoring drive. This makes sure that everyone gets a bit of glory. For games where the ball is passing like that, (and in D&D terms), have the passer make an attack role. The number they generate is then "reversed" for the required Dex check to catch it. (Get an 18 for your total attack role, then the catcher only needs a Dex check of 8 to catch ... i.e. 18 minus a base difficulty of 10) This will mean that the Fighter (Great attack) should throw to the Wizard (bad Dex, bad attack) who should throw it to the Rogue (Good Dex) and so on. Check out this Wikipedia entry on an old style of a ball game in a medieval setting: [url=http://en.wikipedia.org/wiki/Mob_football]Mob football [/url] And a modern version of it: [URL="http://en.wikipedia.org/wiki/Royal_Shrovetide_Football"]Royall Shrovetide Football[/URL] [/QUOTE]
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