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3.5 breakdown at high levels?
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<blockquote data-quote="Festivus" data-source="post: 4432090" data-attributes="member: 34532"><p>Using a computer helps a lot too for higher level stuff in terms of both generating bad guys (monsterforge for example) and running combats.</p><p> </p><p>My biggest problem is that you have so many choices as a player or a DM in combat, plus the number of attacks anyone is given. Add to this the random number of buffs and christmas tree magic items and voila, takes a long time to figure out things.</p><p> </p><p>I have taken to using a computer to do die rolls for the bad guys because it's way faster than adding up 25 dice on the table per attack, times 5 attacks. It helps a little but not enough to convince me that I will never take a 3.5 game beyond 12th level again.</p></blockquote><p></p>
[QUOTE="Festivus, post: 4432090, member: 34532"] Using a computer helps a lot too for higher level stuff in terms of both generating bad guys (monsterforge for example) and running combats. My biggest problem is that you have so many choices as a player or a DM in combat, plus the number of attacks anyone is given. Add to this the random number of buffs and christmas tree magic items and voila, takes a long time to figure out things. I have taken to using a computer to do die rolls for the bad guys because it's way faster than adding up 25 dice on the table per attack, times 5 attacks. It helps a little but not enough to convince me that I will never take a 3.5 game beyond 12th level again. [/QUOTE]
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3.5 breakdown at high levels?
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