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3.5 breakdown at high levels?
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<blockquote data-quote="Fenes" data-source="post: 4433360" data-attributes="member: 604"><p>I don't have the MM memorized, nor specific monsters (other than those I have recently used). I can just flip until I get a CR that looks ok, then check the stat block quickly. Changing the fluff is done in no time at all. I also don't sweat the details when I adjust the monster. Breath weapon or SA, who cares? Either can be changed to a "web effect", for example.</p><p></p><p>It's even easier if I have a template (like "Spider flavor") I can simply plop on the monster in question, in exchange for say dropping some stuff I don't like from the stat block.</p><p></p><p>The trick is to make sure one uses just as much as one needs, not all one could use. One can always assume missing skill points, feats or pwoers are used for flavor choices that don't apply in combat - most monsters won't live long enough to use all their combat powers anyway.</p><p></p><p>Another option that works well is taking a harder monster, and reducing its powers and resistances. Especially with "brutes", this works very well since one can relatively easily gauge damage output and ACs of party and monster.</p><p></p><p>Maybe it's the time I spent playing MMOGs, but for me, all monsters are just stats with different skins on them, so modifying/changing them is logical for me.</p></blockquote><p></p>
[QUOTE="Fenes, post: 4433360, member: 604"] I don't have the MM memorized, nor specific monsters (other than those I have recently used). I can just flip until I get a CR that looks ok, then check the stat block quickly. Changing the fluff is done in no time at all. I also don't sweat the details when I adjust the monster. Breath weapon or SA, who cares? Either can be changed to a "web effect", for example. It's even easier if I have a template (like "Spider flavor") I can simply plop on the monster in question, in exchange for say dropping some stuff I don't like from the stat block. The trick is to make sure one uses just as much as one needs, not all one could use. One can always assume missing skill points, feats or pwoers are used for flavor choices that don't apply in combat - most monsters won't live long enough to use all their combat powers anyway. Another option that works well is taking a harder monster, and reducing its powers and resistances. Especially with "brutes", this works very well since one can relatively easily gauge damage output and ACs of party and monster. Maybe it's the time I spent playing MMOGs, but for me, all monsters are just stats with different skins on them, so modifying/changing them is logical for me. [/QUOTE]
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