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3.5 breakdown at high levels?
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<blockquote data-quote="Hussar" data-source="post: 4435220" data-attributes="member: 22779"><p>I agree with you 100% Fenes.</p><p></p><p>Why do you think they added it to the ruleset? If it was so completely obvious, why was there a need to add it in?</p><p></p><p>3e rules are not flexible. There is nothing in the rules that says, "Hey, it's okay if you're off by a point or two, don't sweat it." That is completely and totally absent from any 3.5 rulebook. The 3.x rules are very, very specific. They go down a point by point list on how to add levels, add hit dice, or add a template.</p><p></p><p>But, let's look at specifics shall we? Look at the <a href="http://www.d20srd.org/srd/monsters/vampire.htm" target="_blank">Vampire Template</a> from the D20 SRD. Where in there does it say anything about fudging or ad hoc'ing? Which elements are ok to leave off and ignore? Which one absolutely have to be covered?</p><p></p><p>Sure, Rule Zero is there. I know that. But, at the end of the day, the RULES are certainly not showing a whole lot of flexibility here. You go down the checklist, you make the adjustments and get your new monster. </p><p></p><p>I agree with you Fenes. I fudged it all the time too. Maybe not to the degree that I can wing a CR 17 dragon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> but, I certainly didn't sweat all the small points. </p><p></p><p>But that doesn't matter. We're not discussing Hussar's D&D, or Fenes D&D. We're discussing 3.x D&D. 3.x D&D says that when you advance a creature, you follow X, Y and Z steps. It certainly does not say, "Hey, here's fifteen steps to advancing this creature, feel free to ignore steps 7, 9 and 11, they won't come up in play that often."</p></blockquote><p></p>
[QUOTE="Hussar, post: 4435220, member: 22779"] I agree with you 100% Fenes. Why do you think they added it to the ruleset? If it was so completely obvious, why was there a need to add it in? 3e rules are not flexible. There is nothing in the rules that says, "Hey, it's okay if you're off by a point or two, don't sweat it." That is completely and totally absent from any 3.5 rulebook. The 3.x rules are very, very specific. They go down a point by point list on how to add levels, add hit dice, or add a template. But, let's look at specifics shall we? Look at the [url=http://www.d20srd.org/srd/monsters/vampire.htm]Vampire Template[/url] from the D20 SRD. Where in there does it say anything about fudging or ad hoc'ing? Which elements are ok to leave off and ignore? Which one absolutely have to be covered? Sure, Rule Zero is there. I know that. But, at the end of the day, the RULES are certainly not showing a whole lot of flexibility here. You go down the checklist, you make the adjustments and get your new monster. I agree with you Fenes. I fudged it all the time too. Maybe not to the degree that I can wing a CR 17 dragon ;) but, I certainly didn't sweat all the small points. But that doesn't matter. We're not discussing Hussar's D&D, or Fenes D&D. We're discussing 3.x D&D. 3.x D&D says that when you advance a creature, you follow X, Y and Z steps. It certainly does not say, "Hey, here's fifteen steps to advancing this creature, feel free to ignore steps 7, 9 and 11, they won't come up in play that often." [/QUOTE]
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