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3.5 breakdown at high levels?
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<blockquote data-quote="taliesin15" data-source="post: 4435261" data-attributes="member: 22058"><p>obryn writes:</p><p></p><p>My sincere apologies if you took what I said that way--hard to know what others are up to and their backgrounds. I think the situation is that I as a DM would never use something like "(Hero/Monster)Forge" or really anything else just about outside of the three core rulebooks. As a matter of fact, I don't use the Prestige Classes at all (just the drawing of the Loremaster alone, with geek glasses and birkenstocks alone puts me off), I don't even use Paladins or Monks (the latter only as a handful of special NPCs, as in less than ten in the entire world), and I frown on players even wanting to use Half-Orcs. Anything other than human, elf, hobbit, dwarf, gnome or half-elf is not really allowed. Also, I have serious restrictions on weapons--there are no crossbows of any sort, and there are no Oriental weapons. Oh yeah, and Sorcerors are extremely rare. And Adepts as NPCs likewise, very rare.</p><p></p><p>While the point of all this is creating a milieu with a specific kind of flavor, it has the added advantage of simplifying things as a DM. </p><p></p><p>Where I have made things very simple on the one hand, certain things are much more complicated. Languages are much more complicated. The Common tongue has at least 20 sub dialects. Same is true for demi human languages (Elvish has Quenyan and Sindarin, for example). Undercommon doesn't exist as a language. Except for the use of Demi-human deities (Garl Glittergold, Yondalla, etc), I have entirely 86'ed the D&D Pantheon in favor of mainly Norse/Anglo-Saxon pantheons, with a bit of Celtic. The system is pantheistic, which is a very different system of having each cleric only worshipping/following one god. There are no temples or churches, per se, though there are holy sites, and a few really large Beer Halls meant to be reproductions or replicas of Odin's feast hall.</p><p></p><p>Anyhow, I digress. For me, it is very easy to deal with, as I have ironclad boundaries as far as what I allow and don't. The kinds of players that would whine about my not using whatever new class/feat variant has just been published naturally weren't compatible with the kind of game I was running, and the kind of players that value the same kinds of things that interest me found the game more rewarding.</p></blockquote><p></p>
[QUOTE="taliesin15, post: 4435261, member: 22058"] obryn writes: My sincere apologies if you took what I said that way--hard to know what others are up to and their backgrounds. I think the situation is that I as a DM would never use something like "(Hero/Monster)Forge" or really anything else just about outside of the three core rulebooks. As a matter of fact, I don't use the Prestige Classes at all (just the drawing of the Loremaster alone, with geek glasses and birkenstocks alone puts me off), I don't even use Paladins or Monks (the latter only as a handful of special NPCs, as in less than ten in the entire world), and I frown on players even wanting to use Half-Orcs. Anything other than human, elf, hobbit, dwarf, gnome or half-elf is not really allowed. Also, I have serious restrictions on weapons--there are no crossbows of any sort, and there are no Oriental weapons. Oh yeah, and Sorcerors are extremely rare. And Adepts as NPCs likewise, very rare. While the point of all this is creating a milieu with a specific kind of flavor, it has the added advantage of simplifying things as a DM. Where I have made things very simple on the one hand, certain things are much more complicated. Languages are much more complicated. The Common tongue has at least 20 sub dialects. Same is true for demi human languages (Elvish has Quenyan and Sindarin, for example). Undercommon doesn't exist as a language. Except for the use of Demi-human deities (Garl Glittergold, Yondalla, etc), I have entirely 86'ed the D&D Pantheon in favor of mainly Norse/Anglo-Saxon pantheons, with a bit of Celtic. The system is pantheistic, which is a very different system of having each cleric only worshipping/following one god. There are no temples or churches, per se, though there are holy sites, and a few really large Beer Halls meant to be reproductions or replicas of Odin's feast hall. Anyhow, I digress. For me, it is very easy to deal with, as I have ironclad boundaries as far as what I allow and don't. The kinds of players that would whine about my not using whatever new class/feat variant has just been published naturally weren't compatible with the kind of game I was running, and the kind of players that value the same kinds of things that interest me found the game more rewarding. [/QUOTE]
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