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3.5 breakdown at high levels?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4435729" data-attributes="member: 710"><p>Absolutely. Now, tell me, what where these information there for if I fudge them anyway? </p><p></p><p>---</p><p></p><p>On a less "3E made me do it!" note, I wonder <em>why</em> I didn't fudge more. Why did I work out all these stat blocks. I mean, I don't think I am dumb (feel free to disagree) or anything. The answer might be a little more complex and unique to my situation. I see two factors:</p><p>(1) Our group has 5 regular members, and each of them runs his own campaign (that's not optional, unless a player <em>really</em> sucks at DMing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) Ths means we run only 1/5th of the time. This also means that I have approximately 5 weeks instead of 1 week to prepare for games.</p><p>I actually <em>had</em> the time to do all this stuff. I had the time to work out new monster stat-blocks to the last skill point. Of course, that didn't mean I actually got something useful done, or that it felt rewarding. I am not a particularly good DM, and I don't think that I spend more time working out monsters then hammering out the story and elements of the plot helped at all...</p><p></p><p>(2) I also played a lot of D&D characters over time. And I work them out to the last skill point - of course I do that, it's my own character. And I maintained at least 4 different characters (1 for each campaign), so I had a lot of experience in it. Of course I'd feel tempted to use the same sense for detail also for my NPCs and monsters. </p><p></p><p>---</p><p></p><p>Back to the "it's all 3E fault". Our DM for Savage Tides was the one that decided to convert his campaign to 4E - after we had just converted to Pathfinder. His reasoning was that he just had both to much to prepare for, and to much work running the encounters. The NPC spellcasters and monster with special abilities just put him off in the end, and he knew there was an alternative. And he ran so many adventures with high level NPCs - I know he could pull it off, he was capable of doing it.</p><p></p><p>He was also the guy that spend down before the game night to read up his PCs (which were usually pretty complex, often multi-classed or with cohorts of similar complexity) to ensure that he knew how to play the character. I wasn't much different in that regard, either, and I suppose it was the same for the rest. </p><p>This kind of preparation is part of the game experience, ultimately. Question is - do you like it? Do you need that? Do you want that? </p><p></p><p>It didn't feel exactly like homework to me (because I often didn't do my homework as a kid - or at least as an adolescent <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), but it is still pretty close. After the evening, if we had enough XP for a new level, I already planned in the time to level up my character. Before the next session, I'd read it up again and print it out again. And always did hours pass for it. Are these hours spent well? Are they "worth it". Or are these the 10 minutes of fun packed in 4 hours? </p><p></p><p>I don't think there is a universal answer, and I am not sure I have the answer for myself yet. But it might play into "the game breaking down at high levels".</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4435729, member: 710"] Absolutely. Now, tell me, what where these information there for if I fudge them anyway? --- On a less "3E made me do it!" note, I wonder [I]why[/I] I didn't fudge more. Why did I work out all these stat blocks. I mean, I don't think I am dumb (feel free to disagree) or anything. The answer might be a little more complex and unique to my situation. I see two factors: (1) Our group has 5 regular members, and each of them runs his own campaign (that's not optional, unless a player [i]really[/i] sucks at DMing. ;) ) Ths means we run only 1/5th of the time. This also means that I have approximately 5 weeks instead of 1 week to prepare for games. I actually [i]had[/i] the time to do all this stuff. I had the time to work out new monster stat-blocks to the last skill point. Of course, that didn't mean I actually got something useful done, or that it felt rewarding. I am not a particularly good DM, and I don't think that I spend more time working out monsters then hammering out the story and elements of the plot helped at all... (2) I also played a lot of D&D characters over time. And I work them out to the last skill point - of course I do that, it's my own character. And I maintained at least 4 different characters (1 for each campaign), so I had a lot of experience in it. Of course I'd feel tempted to use the same sense for detail also for my NPCs and monsters. --- Back to the "it's all 3E fault". Our DM for Savage Tides was the one that decided to convert his campaign to 4E - after we had just converted to Pathfinder. His reasoning was that he just had both to much to prepare for, and to much work running the encounters. The NPC spellcasters and monster with special abilities just put him off in the end, and he knew there was an alternative. And he ran so many adventures with high level NPCs - I know he could pull it off, he was capable of doing it. He was also the guy that spend down before the game night to read up his PCs (which were usually pretty complex, often multi-classed or with cohorts of similar complexity) to ensure that he knew how to play the character. I wasn't much different in that regard, either, and I suppose it was the same for the rest. This kind of preparation is part of the game experience, ultimately. Question is - do you like it? Do you need that? Do you want that? It didn't feel exactly like homework to me (because I often didn't do my homework as a kid - or at least as an adolescent ;) ), but it is still pretty close. After the evening, if we had enough XP for a new level, I already planned in the time to level up my character. Before the next session, I'd read it up again and print it out again. And always did hours pass for it. Are these hours spent well? Are they "worth it". Or are these the 10 minutes of fun packed in 4 hours? I don't think there is a universal answer, and I am not sure I have the answer for myself yet. But it might play into "the game breaking down at high levels". [/QUOTE]
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