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3.5 breakdown at high levels?
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<blockquote data-quote="Spatula" data-source="post: 4436157" data-attributes="member: 2198"><p>Because stock options aren't available for what you need, probably. Classed NPCs would fit in there - the stock NPCs in the DMG aren't that helpful. Or you want something different, say a bigger badder version of the grunts that the PCs have been fighting.</p><p></p><p>I'm sure there are spell cards out there. Having them doesn't reduce the sheer number of options that high level spellcasters have, it would just make lookup times slightly shorter. If people aren't interested in memorizing the spells in the books, why are they interested in memorizing the spells when you put them on cards?</p><p></p><p>That's the main thrust of 4e's approach to monsters. I would pay money to see someone "fix" 3e monster design along similar lines as 4e, although that would break existing monster stats.</p><p></p><p>First thing out the door: spell-like abilities and spellcasting as class X. If the monster can buff itself with magic, include those buffs into its stats. Important attack spells become special abilities that are written out in the stat block so you don't have to go looking up spells just to see what the creature can do. The rest is unimportant except as flavor ("Outside of combat, this creature can also cast any 1st-3rd level wizard spells that you feel are appropriate, 3/day").</p></blockquote><p></p>
[QUOTE="Spatula, post: 4436157, member: 2198"] Because stock options aren't available for what you need, probably. Classed NPCs would fit in there - the stock NPCs in the DMG aren't that helpful. Or you want something different, say a bigger badder version of the grunts that the PCs have been fighting. I'm sure there are spell cards out there. Having them doesn't reduce the sheer number of options that high level spellcasters have, it would just make lookup times slightly shorter. If people aren't interested in memorizing the spells in the books, why are they interested in memorizing the spells when you put them on cards? That's the main thrust of 4e's approach to monsters. I would pay money to see someone "fix" 3e monster design along similar lines as 4e, although that would break existing monster stats. First thing out the door: spell-like abilities and spellcasting as class X. If the monster can buff itself with magic, include those buffs into its stats. Important attack spells become special abilities that are written out in the stat block so you don't have to go looking up spells just to see what the creature can do. The rest is unimportant except as flavor ("Outside of combat, this creature can also cast any 1st-3rd level wizard spells that you feel are appropriate, 3/day"). [/QUOTE]
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