Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
3.5 breakdown at high levels?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 4436826" data-attributes="member: 5143"><p>I'd like to think I am comfortable with 3e rules, but fudging monster stats on the fly was not something I was comfortable with. I like following rules precisely and I like to keep the game fair. If I make a monster with the exact rules in the book, it's as fair as the game was designed for. If the encounter is unfair or unbalanced, then it is a problem with the rules.</p><p></p><p>On the other hand, if I increase a creature by 5 CRs on the fly by adding levels of something or just trying to increase the hitdice then I'm sure to miss something. I might not add any feats because I figure its no big deal. I might not choose new spells out of time constraints or choose really bad ones. Then I have an either overpowered or underpowered encounter.</p><p></p><p>Plus, my players can spot fudging a mile away and I've been yelled at for it the couple of times I've tried it. Once I came up with an AC on the fly for an NPC I fudged and when one of the players couldn't hit it with a high number he kept wondering very loudly about how the NPC could have an AC that high. The rest of the players agreed. Until, in order to make them get back to the game, I decided to recite out the math I had worked out in my head. Turns out I was 1 or 2 points too high. Not a HUGE deal, but it would have caused 2 attacks that missed to hit instead. But they insisted on rolling damage and adding it to the NPC immediately since I was cheating.</p><p></p><p>I believe once I didn't have time to make up an NPC at all so I just decided that he was a level 12 fighter and that between strength bumps, BAB, magic weapon, feats, magic stat enhancers he'd have +18 to hit. There were members of the party with ACs of 36. They were doing all the blocking to prevent enemies from getting close to everyone else. The NPC might as well not have been in the battle as he didn't hit all combat. If I had spent time and a lot of effort, I'm sure I could have used PrC, feats from outside of the PHB, templates, different races, calculating bonuses in more detail(I'm sure if I had remembered Weapon Focus and figured out his actual cash then I could have put better items on him and gotten his bonus up to +23), and so on to actually make a challenging opponent.</p><p></p><p>But that's exactly the point. At high levels the numbers break down. The attack bonus of the enemies is WAY too small to hit the PCs sometimes and WAY too high to miss other times. A player who knows how to min-max effectively has a 36 AC at level 12. One who doesn't has an AC of 24. One monster has +15 to hit at CR 12. One has +30.</p><p></p><p>That's what I found as the number one issue affecting high level. The second being that nearly every round one of the bonuses would need to be recalculated or would be forgotten by someone:</p><p>"Did you include Heroes Feast? What about the Greater Magic Weapon I put on you? Haste? Prayer? Righteous Wrath of the Faithful? Keep in mind the Bard Song. Wait...Bard Song and Heroes Feast are both Morale Bonuses? I've been adding too much to hit all combat! What's that? Prayer and Righteous Wrath are both Luck Bonuses? Well, I wouldn't have cast Prayer if I knew that. Let me go back to my last turn and cast something else. You are including the minuses to your attack for firing into melee, right? Keep in mind, the Righteous Wrath ran out last round, but the Prayer didn't. Oh, crap, I forgot it ran out. I wouldn't have hit last round. Remove that damage. And I forgot I still got the Prayer so I would have hit!"</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4436826, member: 5143"] I'd like to think I am comfortable with 3e rules, but fudging monster stats on the fly was not something I was comfortable with. I like following rules precisely and I like to keep the game fair. If I make a monster with the exact rules in the book, it's as fair as the game was designed for. If the encounter is unfair or unbalanced, then it is a problem with the rules. On the other hand, if I increase a creature by 5 CRs on the fly by adding levels of something or just trying to increase the hitdice then I'm sure to miss something. I might not add any feats because I figure its no big deal. I might not choose new spells out of time constraints or choose really bad ones. Then I have an either overpowered or underpowered encounter. Plus, my players can spot fudging a mile away and I've been yelled at for it the couple of times I've tried it. Once I came up with an AC on the fly for an NPC I fudged and when one of the players couldn't hit it with a high number he kept wondering very loudly about how the NPC could have an AC that high. The rest of the players agreed. Until, in order to make them get back to the game, I decided to recite out the math I had worked out in my head. Turns out I was 1 or 2 points too high. Not a HUGE deal, but it would have caused 2 attacks that missed to hit instead. But they insisted on rolling damage and adding it to the NPC immediately since I was cheating. I believe once I didn't have time to make up an NPC at all so I just decided that he was a level 12 fighter and that between strength bumps, BAB, magic weapon, feats, magic stat enhancers he'd have +18 to hit. There were members of the party with ACs of 36. They were doing all the blocking to prevent enemies from getting close to everyone else. The NPC might as well not have been in the battle as he didn't hit all combat. If I had spent time and a lot of effort, I'm sure I could have used PrC, feats from outside of the PHB, templates, different races, calculating bonuses in more detail(I'm sure if I had remembered Weapon Focus and figured out his actual cash then I could have put better items on him and gotten his bonus up to +23), and so on to actually make a challenging opponent. But that's exactly the point. At high levels the numbers break down. The attack bonus of the enemies is WAY too small to hit the PCs sometimes and WAY too high to miss other times. A player who knows how to min-max effectively has a 36 AC at level 12. One who doesn't has an AC of 24. One monster has +15 to hit at CR 12. One has +30. That's what I found as the number one issue affecting high level. The second being that nearly every round one of the bonuses would need to be recalculated or would be forgotten by someone: "Did you include Heroes Feast? What about the Greater Magic Weapon I put on you? Haste? Prayer? Righteous Wrath of the Faithful? Keep in mind the Bard Song. Wait...Bard Song and Heroes Feast are both Morale Bonuses? I've been adding too much to hit all combat! What's that? Prayer and Righteous Wrath are both Luck Bonuses? Well, I wouldn't have cast Prayer if I knew that. Let me go back to my last turn and cast something else. You are including the minuses to your attack for firing into melee, right? Keep in mind, the Righteous Wrath ran out last round, but the Prayer didn't. Oh, crap, I forgot it ran out. I wouldn't have hit last round. Remove that damage. And I forgot I still got the Prayer so I would have hit!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3.5 breakdown at high levels?
Top