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D&D Older Editions, OSR, & D&D Variants
3.5 Bull's Strength
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<blockquote data-quote="Elder-Basilisk" data-source="post: 940106" data-attributes="member: 3146"><p>+8 statboost items are wonky because they come from the epic level rules. I'm still fine with the concept of a triple empowered statboost. It's something that can only be cast on the day of the adventure (unless you know about the adventure in advance) and it takes a spell slot that could have been devoted to something much more significant--like Mind Blank or Extended Elemental Immunity, etc.</p><p></p><p>And spellcasters always had to buy magic items since the statboost spells (as printed in Tome and Blood) all explicitly say that they don't grant bonus spell slots. So, spellcasters who wanted those bonus 5th-9th level spells needed to shell out the cash. IME, it was fighter-types who were the primary beneficiaries of the super-empowered buffs.</p><p></p><p></p><p></p><p>The games I play in are also often buff-heavy and I've found that, as a PC going up against higher level spellcasters, dispels are often worthwhile. They're pretty effective for enemies too as my RttToEE cleric found out when she was targetted with a dispel magic. She lost Bull's Strength, Fly, Protection From Evil, Magic Vestment (IIRC) and bless and was dropped into the middle of a horde of zombies (fortunately they weren't bolstered and she was a cleric. . .) and then found herself (she's usually an archer) in melee with a buffed up troglodyte cleric.</p><p></p><p>There's also the possibility of chained dispel magics from enemies. A targetted dispel on everyone in the party and their dogs, weapons, armor, and rings too. If the party relies heavily on buffs, that's probably better than an empowered fireball. And a maximized dispel magic would get rid of the 50/50 thing and really strip off a party's defenses. Sure, those aren't straight up dispel magics but by the time the party is facing them (which is coincidentally when empowered extended buffs become really viable and double empowered buffs become conceivable) you shouldn't expect an unmodified 3rd level spell to be overly effective.</p><p></p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 940106, member: 3146"] +8 statboost items are wonky because they come from the epic level rules. I'm still fine with the concept of a triple empowered statboost. It's something that can only be cast on the day of the adventure (unless you know about the adventure in advance) and it takes a spell slot that could have been devoted to something much more significant--like Mind Blank or Extended Elemental Immunity, etc. And spellcasters always had to buy magic items since the statboost spells (as printed in Tome and Blood) all explicitly say that they don't grant bonus spell slots. So, spellcasters who wanted those bonus 5th-9th level spells needed to shell out the cash. IME, it was fighter-types who were the primary beneficiaries of the super-empowered buffs. The games I play in are also often buff-heavy and I've found that, as a PC going up against higher level spellcasters, dispels are often worthwhile. They're pretty effective for enemies too as my RttToEE cleric found out when she was targetted with a dispel magic. She lost Bull's Strength, Fly, Protection From Evil, Magic Vestment (IIRC) and bless and was dropped into the middle of a horde of zombies (fortunately they weren't bolstered and she was a cleric. . .) and then found herself (she's usually an archer) in melee with a buffed up troglodyte cleric. There's also the possibility of chained dispel magics from enemies. A targetted dispel on everyone in the party and their dogs, weapons, armor, and rings too. If the party relies heavily on buffs, that's probably better than an empowered fireball. And a maximized dispel magic would get rid of the 50/50 thing and really strip off a party's defenses. Sure, those aren't straight up dispel magics but by the time the party is facing them (which is coincidentally when empowered extended buffs become really viable and double empowered buffs become conceivable) you shouldn't expect an unmodified 3rd level spell to be overly effective. [b][/b] [/QUOTE]
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3.5 Bull's Strength
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