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D&D Older Editions, OSR, & D&D Variants
3.5 Called Shots - Hows it work?
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<blockquote data-quote="reanjr" data-source="post: 1691882" data-attributes="member: 20740"><p>Easiest thing to do is determine the size of the target (for instance on a Medium creature, the torso would be Small, the Legs Tiny, the Head or arms Diminutive, the eyes Fine) and apply the size modifier. Throw in your standard -2 penalty (DMG indicates that when in doubt apply a +/-2 to a roll for some unknown modifer) and you're good to go.</p><p></p><p>The effect can be left up to you. I actually have a full system worked out. Primarily it's based on Fort saves and bad effects happening (knocked unconscious for head, blinded for eyes, drop weapon for arms/hands, speed penalty for legs, stunned for torso). It's a little more complicated than that, but it's the gist of it.</p><p></p><p>[edit] Oh, if you want to get rough, you could allow a called shot to the heart, for instance. It would be Diminutive (+4 AC), have Cover (+8 AC [see the optional rules for improved cover]) from the sternum and 100% concealment (50% miss chance). On a failed Fort save (say DC 15), the target dies. Only works with piercing weapons.</p><p></p><p>Just an example of how the rules are pretty flexible and do not need to have specific called shot rules. When in doubt apply a -2 penalty to something (like attacking when an arm gets hit).</p></blockquote><p></p>
[QUOTE="reanjr, post: 1691882, member: 20740"] Easiest thing to do is determine the size of the target (for instance on a Medium creature, the torso would be Small, the Legs Tiny, the Head or arms Diminutive, the eyes Fine) and apply the size modifier. Throw in your standard -2 penalty (DMG indicates that when in doubt apply a +/-2 to a roll for some unknown modifer) and you're good to go. The effect can be left up to you. I actually have a full system worked out. Primarily it's based on Fort saves and bad effects happening (knocked unconscious for head, blinded for eyes, drop weapon for arms/hands, speed penalty for legs, stunned for torso). It's a little more complicated than that, but it's the gist of it. [edit] Oh, if you want to get rough, you could allow a called shot to the heart, for instance. It would be Diminutive (+4 AC), have Cover (+8 AC [see the optional rules for improved cover]) from the sternum and 100% concealment (50% miss chance). On a failed Fort save (say DC 15), the target dies. Only works with piercing weapons. Just an example of how the rules are pretty flexible and do not need to have specific called shot rules. When in doubt apply a -2 penalty to something (like attacking when an arm gets hit). [/QUOTE]
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3.5 Called Shots - Hows it work?
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