Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3.5 changes now that we've had time, a rambling, babaling comentary
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shard O'Glase" data-source="post: 2674068" data-attributes="member: 1134"><p>I was just reminded by a post about the persistent being +6 spell levels now and that reminded me of the general trend to low duration spells in 3.5. Now that it has been in play for a while, my opinion is the same as is was back when it first came out. Most of the duration changes suck. For exmaple the buff spells are almost never cast, they are there purely to enchaant items now in my games. Oher 3.5 changes though did not get always get a negative review.</p><p></p><p>Though the class changes to the monk and ranger are positive(monk needs more work though).</p><p></p><p>I like animate dead being 4th level for arcane casters.</p><p></p><p>Prestige classes seem beter designed overall.</p><p></p><p>Some weak feats got some needed boosts.</p><p></p><p>Some feat exploits were removed, to some extent I lie this in other ways I don't. The whirlwind attack, great cleave exploit for exmaple sure its fixed now, but um I think getting a cleave off it is legitimate in many cases. Using it against a bucket of slugs ins't legitimate though. I'd rather of gotton a warning and tell the DM's not to let there players abuse this.</p><p></p><p>Reducing the effect of save or die spells I like the concept but maybe not the delivery. Hold person works for me as a fix, maybe not perfect but its ok. Sleep the static HD and the 1 round duration make it a sucky spell IMO. I never really had a problem with the wizard having acouple times a day big boom at low levels. I guess now its color spray.</p><p></p><p>Enlarge spell no longer increasing the area of cones and lines is a bad choice IMO. It turned a decent feat into a craptastic feat.</p><p></p><p>eschew materials being a general feat is a good choice.</p><p></p><p>Improved crit and keen not stacking a bad choice.</p><p></p><p>In the end now after playing 3.5 for a bit over a year, for me there are almost as many bad changes as good ones. Some of the good ones are key, but so are some of the bad ones. I'm a lazy DM so I rarely house rule things but a nice combo of 3.0 and 3.5 I might motivate myself to write house rules for. Though I really want to jus tplay so we'll see.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 2674068, member: 1134"] I was just reminded by a post about the persistent being +6 spell levels now and that reminded me of the general trend to low duration spells in 3.5. Now that it has been in play for a while, my opinion is the same as is was back when it first came out. Most of the duration changes suck. For exmaple the buff spells are almost never cast, they are there purely to enchaant items now in my games. Oher 3.5 changes though did not get always get a negative review. Though the class changes to the monk and ranger are positive(monk needs more work though). I like animate dead being 4th level for arcane casters. Prestige classes seem beter designed overall. Some weak feats got some needed boosts. Some feat exploits were removed, to some extent I lie this in other ways I don't. The whirlwind attack, great cleave exploit for exmaple sure its fixed now, but um I think getting a cleave off it is legitimate in many cases. Using it against a bucket of slugs ins't legitimate though. I'd rather of gotton a warning and tell the DM's not to let there players abuse this. Reducing the effect of save or die spells I like the concept but maybe not the delivery. Hold person works for me as a fix, maybe not perfect but its ok. Sleep the static HD and the 1 round duration make it a sucky spell IMO. I never really had a problem with the wizard having acouple times a day big boom at low levels. I guess now its color spray. Enlarge spell no longer increasing the area of cones and lines is a bad choice IMO. It turned a decent feat into a craptastic feat. eschew materials being a general feat is a good choice. Improved crit and keen not stacking a bad choice. In the end now after playing 3.5 for a bit over a year, for me there are almost as many bad changes as good ones. Some of the good ones are key, but so are some of the bad ones. I'm a lazy DM so I rarely house rule things but a nice combo of 3.0 and 3.5 I might motivate myself to write house rules for. Though I really want to jus tplay so we'll see. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3.5 changes now that we've had time, a rambling, babaling comentary
Top