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3.5 changes now that we've had time, a rambling, babaling comentary
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<blockquote data-quote="Vraille Darkfang" data-source="post: 2689733" data-attributes="member: 16989"><p>As a DM, I can honestly say 3.5 is a HUGE improvement over 3.0.</p><p></p><p>The problem is the players never see it, and most DM's will never notice it.</p><p></p><p>It's the Monster Types becoming more like Class Levels. I can now create/modify all sorts of monster quickly in my head as I know they get 1 feat/3 levels skill points per HD, all sorts of things.</p><p></p><p>I greatly prefer 3.5 because of this drastic change. But, again, Players won't ever notice it.</p><p></p><p>From a Player's standpoint I'd call 3.5 a 3.1. Overall a positive change, but not a drastic one (or a completly positive one).</p><p></p><p>Some changes I've really come to like.</p><p></p><p>1. Lesser Buff Spell Durations. While 1 minute pre level is too low, the give up a 2nd level spell to have +1d4+1 to a stat was really overdone. I mean I had 3.0 clerics with no 2nd level spells, but the party had a grand total of +40 to stats.</p><p></p><p>2. XP calulations. As a DM this is cumbersome. But I game wiht older gamers who can't make it to every game. The lower level gaining more XP alows them to avoid falling behind. (I also built a XP Caclulater Spreadsheet so I just have to put in the CR's the party beat & it gives me each player's XP).</p><p></p><p>3. Pokemount. While I allow players to take the old 3.0 if they want to, the Pokemount make a lot more sense (from a game mechanic). If you have a heavy warhorse, how to you take him into a Dungeon? Lots of players never bothered (from 2nd ed on) never bothered with a special mount as you had to leave him up at the dungeon entrance anyway, even if it eventually opened up into a massive underdark cavern later. The 3.5 way, I see a lot more Paladin's picking up combat feats & detailing their mounts as they get to <strong>Bring Them With Them Anywhere.</strong> The Mount has a more prevelant role in traditional Dungeon Delves.</p><p></p><p>So, I DM only 3.5. I'll play 3.0 (ranger excepted) or 3.5.</p></blockquote><p></p>
[QUOTE="Vraille Darkfang, post: 2689733, member: 16989"] As a DM, I can honestly say 3.5 is a HUGE improvement over 3.0. The problem is the players never see it, and most DM's will never notice it. It's the Monster Types becoming more like Class Levels. I can now create/modify all sorts of monster quickly in my head as I know they get 1 feat/3 levels skill points per HD, all sorts of things. I greatly prefer 3.5 because of this drastic change. But, again, Players won't ever notice it. From a Player's standpoint I'd call 3.5 a 3.1. Overall a positive change, but not a drastic one (or a completly positive one). Some changes I've really come to like. 1. Lesser Buff Spell Durations. While 1 minute pre level is too low, the give up a 2nd level spell to have +1d4+1 to a stat was really overdone. I mean I had 3.0 clerics with no 2nd level spells, but the party had a grand total of +40 to stats. 2. XP calulations. As a DM this is cumbersome. But I game wiht older gamers who can't make it to every game. The lower level gaining more XP alows them to avoid falling behind. (I also built a XP Caclulater Spreadsheet so I just have to put in the CR's the party beat & it gives me each player's XP). 3. Pokemount. While I allow players to take the old 3.0 if they want to, the Pokemount make a lot more sense (from a game mechanic). If you have a heavy warhorse, how to you take him into a Dungeon? Lots of players never bothered (from 2nd ed on) never bothered with a special mount as you had to leave him up at the dungeon entrance anyway, even if it eventually opened up into a massive underdark cavern later. The 3.5 way, I see a lot more Paladin's picking up combat feats & detailing their mounts as they get to [B]Bring Them With Them Anywhere.[/B] The Mount has a more prevelant role in traditional Dungeon Delves. So, I DM only 3.5. I'll play 3.0 (ranger excepted) or 3.5. [/QUOTE]
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