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3.5 changes now that we've had time, a rambling, babaling comentary
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<blockquote data-quote="The Souljourner" data-source="post: 2690914" data-attributes="member: 1622"><p>Pokemount and 1 min/level buffs are about the only things I don't like. Almost everyone I think can agree that 1 hour per level was too good for the buff spells, but 1 minute per level is too low. 10 min/level would have been perfect. Long enough to last a couple encounters, short enough so it's not an autocast in the morning. Pokemount is just dumb, and doesn't last long enough to ride all day, so can't be used as a main mount. Oh, the simplification of cover rules annoys me, but it's not a big deal.</p><p></p><p>Weapon Sizes - benefit! It's not at all difficult to keep track of, and it make SO much more sense.</p><p></p><p>Facing & Square Bases - Benefit! D&D never had facing, and yet it had monsters with non-square bases. How does that work? It doesn't. A horse isn't 10x10. But a human isn't 5x5 either. It's how much room they need to properly manuever</p><p></p><p>Squeezing - rules for what happens when the aforementioned "not actually a 5' cube" person is fighting in a space that isn't really big enough. Good thing.</p><p></p><p>Classes - holy crap, benefit! Rangers sucked now they rock. Bards got a much needed boost. Monks got a needed tweak (still can be a problem, but such is life).</p><p></p><p>DR - Huge benefit! Everyone says you need a golf bag, but you don't. All DRs went down. You can now actually beat a monster *without* having the exact right weapon. That was the whole point. It's more flavorful, and it reduced the "well, I'm useless this fight" which could sometimes happen (DR 50/+5? Ooooh kaaay....)</p><p></p><p>Spells -</p><p>Haste - Benefit! It was disproportionately good on spellcasters, since it doubled their power and generally added much less than that to a fighter. Now it's a significant bonus, but not game breaking in my experience.</p><p></p><p>Identify - Benefit! 8 hours to identify one property of one item? Good lord, every time you go on a half day adventure you'd need a week to figure out what your items do. If you want to play that way, cool, go for it. Not me. One hour and 100gp is plenty of incentive not to do it in the middle of a dungeon.</p><p></p><p>I could never, ever play 3.0 again after going to 3.5. Honestly, the people who talk about sticking with 3.0 baffle me. It's not quite as bad as 2nd edition, but there's just a level of refinement in 3.5 that leaves a gaping hole when I look back at 3.0.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 2690914, member: 1622"] Pokemount and 1 min/level buffs are about the only things I don't like. Almost everyone I think can agree that 1 hour per level was too good for the buff spells, but 1 minute per level is too low. 10 min/level would have been perfect. Long enough to last a couple encounters, short enough so it's not an autocast in the morning. Pokemount is just dumb, and doesn't last long enough to ride all day, so can't be used as a main mount. Oh, the simplification of cover rules annoys me, but it's not a big deal. Weapon Sizes - benefit! It's not at all difficult to keep track of, and it make SO much more sense. Facing & Square Bases - Benefit! D&D never had facing, and yet it had monsters with non-square bases. How does that work? It doesn't. A horse isn't 10x10. But a human isn't 5x5 either. It's how much room they need to properly manuever Squeezing - rules for what happens when the aforementioned "not actually a 5' cube" person is fighting in a space that isn't really big enough. Good thing. Classes - holy crap, benefit! Rangers sucked now they rock. Bards got a much needed boost. Monks got a needed tweak (still can be a problem, but such is life). DR - Huge benefit! Everyone says you need a golf bag, but you don't. All DRs went down. You can now actually beat a monster *without* having the exact right weapon. That was the whole point. It's more flavorful, and it reduced the "well, I'm useless this fight" which could sometimes happen (DR 50/+5? Ooooh kaaay....) Spells - Haste - Benefit! It was disproportionately good on spellcasters, since it doubled their power and generally added much less than that to a fighter. Now it's a significant bonus, but not game breaking in my experience. Identify - Benefit! 8 hours to identify one property of one item? Good lord, every time you go on a half day adventure you'd need a week to figure out what your items do. If you want to play that way, cool, go for it. Not me. One hour and 100gp is plenty of incentive not to do it in the middle of a dungeon. I could never, ever play 3.0 again after going to 3.5. Honestly, the people who talk about sticking with 3.0 baffle me. It's not quite as bad as 2nd edition, but there's just a level of refinement in 3.5 that leaves a gaping hole when I look back at 3.0. -The Souljourner [/QUOTE]
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