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[3.5]Changing Wizard Specialization
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<blockquote data-quote="Pants" data-source="post: 1060839" data-attributes="member: 8849"><p>I've toyed with the idea of changing Wizard Specialization Rules, as I've never been totally happy with them, especially in 3.5. So I came up with the following changes to the rules:</p><p></p><p>- A specialized wizard must choose two other schools of magic as his opposed schools (Note: I got rid of that whole 'You cannot choose Divination crap). Diviners can choose only one opposed school.</p><p></p><p>A specialized wizard gains the following benefits for specializing:</p><p>- Upon gaining a level, a specialized wizard may learn one bonus spell from his specialized school.</p><p>- A wizard may prepare one extra spell per day, per spell level, but the extra spell must be from his specialized school.</p><p>- A specialized wizard gets a +2 bonus to Spellcraft checks used to identify or learn spells from his specialized school.</p><p></p><p>A Specialist Wizard also recieves the following disadvantages for specializing:</p><p>- <strong>A specialized wizard's caster level is consider 2 lower when casting and learning spells of his opposing schools (for the purpose of range, duration, damage, etc.). Thus, a 5th Level Evoker with the opposed schools of conjuration and enchantment, would be a 3rd Level caster for the purpose of learning and casting Conjuration and Enchantment spells.</strong></p><p>- A specialized wizard gets a -2 penalty to the save DC's for spells from his opposing school.</p><p>- A specialized wizard gets a -2 penalty to saving throws against spells from his opposing schools.</p><p>- A specialized wizard gets a -2 penalty to Spellcraft checks when identifying or casting spells of his opposing schools.</p><p>- <strong>A specialized wizard gets a -2 penalty to dispel checks against his opposing schools.</strong></p><p>- A specialist wizard is prohibited from taking Spell Focus in either of his prohibited schools. (Not too sure about this one...)</p><p></p><p>Any thoughts? Comments?</p><p></p><p>EDIT: Revamped it a bit. The new parts are bolded.</p></blockquote><p></p>
[QUOTE="Pants, post: 1060839, member: 8849"] I've toyed with the idea of changing Wizard Specialization Rules, as I've never been totally happy with them, especially in 3.5. So I came up with the following changes to the rules: - A specialized wizard must choose two other schools of magic as his opposed schools (Note: I got rid of that whole 'You cannot choose Divination crap). Diviners can choose only one opposed school. A specialized wizard gains the following benefits for specializing: - Upon gaining a level, a specialized wizard may learn one bonus spell from his specialized school. - A wizard may prepare one extra spell per day, per spell level, but the extra spell must be from his specialized school. - A specialized wizard gets a +2 bonus to Spellcraft checks used to identify or learn spells from his specialized school. A Specialist Wizard also recieves the following disadvantages for specializing: - [b]A specialized wizard's caster level is consider 2 lower when casting and learning spells of his opposing schools (for the purpose of range, duration, damage, etc.). Thus, a 5th Level Evoker with the opposed schools of conjuration and enchantment, would be a 3rd Level caster for the purpose of learning and casting Conjuration and Enchantment spells.[/b] - A specialized wizard gets a -2 penalty to the save DC's for spells from his opposing school. - A specialized wizard gets a -2 penalty to saving throws against spells from his opposing schools. - A specialized wizard gets a -2 penalty to Spellcraft checks when identifying or casting spells of his opposing schools. - [b]A specialized wizard gets a -2 penalty to dispel checks against his opposing schools.[/b] - A specialist wizard is prohibited from taking Spell Focus in either of his prohibited schools. (Not too sure about this one...) Any thoughts? Comments? EDIT: Revamped it a bit. The new parts are bolded. [/QUOTE]
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