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[3.5]Changing Wizard Specialization
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<blockquote data-quote="Hashmalum" data-source="post: 1061167" data-attributes="member: 9450"><p>The "arcane fabrication" feat reminded me of an epic feat I came up with under 3.0E:</p><p></p><p><span style="font-size: 12px">Grand Unified Theory [Epic, Spell]</span></p><p>You have learned how to unify two schools of magic into one.</p><p><strong>Prerequisites:</strong> Ability to cast two or more different 9th level arcane spells in both schools, Epic Spellcasting, Magical Researcher or the ability to spontaneously cast 9th level arcane spells in both schools, Spell Focus (both schools), Knowledge (arcana) 24 ranks, Spellcraft 24 ranks, Int 25.</p><p><strong>Benefit:</strong> Choose two schools of magic from the lists below; you may not choose two first tier schools, or one first tier school and one second tier school. Whenever casting, learning, or preparing spells from one of the chosen schools, you receive any benefits you may have to casting, learning, or preparing spells of the other chosen school.</p><p></p><p><strong>First Tier</strong></p><p>Conjuration, Evocation, Transmutation</p><p><strong>Second Tier</strong></p><p>Abjuration, Enchantment, Illusion</p><p><strong>Third Tier</strong></p><p>Divination, Necromancy</p><p></p><p>For example, suppose that a wizard specialized in transmutations and having the feats Spell Focus (transmutation), Spell Focus (necromancy), and Greater Spell Focus (transmutation) takes the feat Grand Unified Theory (necromancy, transmutation). The example wizard would receive the benefits of specialization to both transmutation and necromancy spells and would be treated as if having Greater Spell Focus in both schools. He would be able to prepare either transmutation or necromancy spells in the bonus spell slots he has by virtue of being a specialist wizard, and would receive a +2 bonus due to specialization on Spellcraft checks to learn new necromancy or transmutation spells.</p><p></p><p>The "spell" feat type is one of my own creation; basically, it's the same as a general feat, but with the requirement that you be able to cast spells and it includes things like Spell Focus. (I created it because I thought it was silly that you could take a feat like Spell Focus without being able to cast spells--how on earth are you going to learn to get really good at casting a specific type of spells when you can't cast any spells at all?) Magical Researcher just gives a +4 bonus to Spellcraft checks to create a new spell.</p></blockquote><p></p>
[QUOTE="Hashmalum, post: 1061167, member: 9450"] The "arcane fabrication" feat reminded me of an epic feat I came up with under 3.0E: [size=3]Grand Unified Theory [Epic, Spell][/size] You have learned how to unify two schools of magic into one. [b]Prerequisites:[/b] Ability to cast two or more different 9th level arcane spells in both schools, Epic Spellcasting, Magical Researcher or the ability to spontaneously cast 9th level arcane spells in both schools, Spell Focus (both schools), Knowledge (arcana) 24 ranks, Spellcraft 24 ranks, Int 25. [b]Benefit:[/b] Choose two schools of magic from the lists below; you may not choose two first tier schools, or one first tier school and one second tier school. Whenever casting, learning, or preparing spells from one of the chosen schools, you receive any benefits you may have to casting, learning, or preparing spells of the other chosen school. [b]First Tier[/b] Conjuration, Evocation, Transmutation [b]Second Tier[/b] Abjuration, Enchantment, Illusion [b]Third Tier[/b] Divination, Necromancy For example, suppose that a wizard specialized in transmutations and having the feats Spell Focus (transmutation), Spell Focus (necromancy), and Greater Spell Focus (transmutation) takes the feat Grand Unified Theory (necromancy, transmutation). The example wizard would receive the benefits of specialization to both transmutation and necromancy spells and would be treated as if having Greater Spell Focus in both schools. He would be able to prepare either transmutation or necromancy spells in the bonus spell slots he has by virtue of being a specialist wizard, and would receive a +2 bonus due to specialization on Spellcraft checks to learn new necromancy or transmutation spells. The "spell" feat type is one of my own creation; basically, it's the same as a general feat, but with the requirement that you be able to cast spells and it includes things like Spell Focus. (I created it because I thought it was silly that you could take a feat like Spell Focus without being able to cast spells--how on earth are you going to learn to get really good at casting a specific type of spells when you can't cast any spells at all?) Magical Researcher just gives a +4 bonus to Spellcraft checks to create a new spell. [/QUOTE]
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