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3.5 Character Development help: Cleric turned Lyken
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<blockquote data-quote="Starbuck_II" data-source="post: 4655463" data-attributes="member: 61375"><p>Looks good</p><p>So here are your bonuses:</p><p>Str +2 </p><p>Con + 4</p><p>Dex +4</p><p>NA +2 in human form</p><p>NA +4 in wolf/Hybrid</p><p>Add that to your stats in werewolf form only (wolf/Hybrid both)</p><p>Similar to using Barbarian Rage except no options taken away (Rage removes combat expertise for example, but you don't get that penalty)</p><p> </p><p>You get +2 Wis in any form (human/Werewolf/Hybrid).</p><p> </p><p>You gain 2 LA for being an afflicted Werewolf. You also gain 2 HD.</p><p>LA are levels that provide nothing (don't count for feat/Stat acquisition either). So you only uise them for purposes of gaining a level (you count as 2 levels higher for Exp for a level).</p><p> </p><p></p><p>Just add them when in Hybrid/Wolf form (pretend your casting a buff spell that activates only when changed because in essence that is how it works). Now you know how the Barbarian feels when he rages (Str/Con, but you also get Dex).</p><p> </p><p></p><p>You roll the extra HD (animals use d8's). So you get 2d8.</p><p>You apply yourt human Con to your hps.</p><p> </p><p>Then you get some Additional Con bonus of 2 hp/HD (+4 Con) while transformed (just like a Barbarian in Rage which is why I keep using that example). These go away first so don't rely on them if your not healed before changing back to a human.</p><p> </p><p></p><p>As I said you count as Effective Character level 13 (7 Cleric+2 Rogue+ 2 Wolf +2 LA=13), but LA are empty levels that provide nothing. They are balancing mechanic WotC uses to make the creature playable (not saying they are done correctly sometimes).</p><p>So unless cured you count as level 13 for Exp you have; so you need a huge margin to gain a level and become level 14 (compared to how much your party needs since they level 9 or 10?).</p><p>Empty levels (LA) give nothing so no new skills, no Skill ranks up, don't count for feats, hps, etc. Just Experienced (LA are never fun, heh).</p><p> </p><p></p><p>While wolf/Hybrid you take 5 less weapon/Natural weapon damage. Unless the creature's attack is made or counts as silver.</p><p> </p><p>Example, you get stabbed with long sword: you take -5 less damage: So he rolls a 5 and 2 Str = 2, you only take 2 damage.</p><p>But if it was a silver long sword, your DR is useless (because that is its weakness, mythology thing, werewolfs being killed by silver bullets in stories) but -1 damage from being silver = (same weapon roll) = 6 damage.</p><p> </p><p>But the cool thing? Silver makes weapons deal 1 less damage naturally so not many people use silver (unleess they know a werewolf is coming).</p><p></p><p>This is a reminder you gained 2 HD (from wolf) so you might gain stat point or a feat (every 3 HD you gain a feat/Every 4 HD you gain +1 to a stat).</p><p>Sometimes the Monster Manual is redunant to make sure it is clear.</p><p></p><p>So you gain the Wolf's feats (any feat that wolfs have a feat in Monster Manual in Animal section).</p><p>You also gain Iron Will for being a Lycan.</p><p> </p><p>So Wolf grants:</p><p>Track and Weapon focus (Bite).</p><p> </p><p>So you gain 3 feats: Track, Iron will, and Weapon Focus (bite).</p><p> </p><p>The Sample Werewolf in Monster Manual chose Stealth and Improved Init as feats from leveling. And sadly, he is missing a feat. (he should have 1 more due to being a human...sadly even Monster manual has errors).</p><p></p><p>I always wanted a servant <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>But don't worry, you'll get the hang of it.</p><p>I mean, you'll have to get more Exp for a level so it will be some time till you more more spells/day, sneak attack dice, etc until you get cured.</p><p> </p><p>But your hp/AC go up in human form. And if you don't mind turning evil: get you get cool bonuses in animal form/Hybrid form.</p><p> </p><p>You should be able to talk in Hybrid form so you can still cast spells.</p><p> </p><p>Good luck.</p></blockquote><p></p>
[QUOTE="Starbuck_II, post: 4655463, member: 61375"] Looks good So here are your bonuses: Str +2 Con + 4 Dex +4 NA +2 in human form NA +4 in wolf/Hybrid Add that to your stats in werewolf form only (wolf/Hybrid both) Similar to using Barbarian Rage except no options taken away (Rage removes combat expertise for example, but you don't get that penalty) You get +2 Wis in any form (human/Werewolf/Hybrid). You gain 2 LA for being an afflicted Werewolf. You also gain 2 HD. LA are levels that provide nothing (don't count for feat/Stat acquisition either). So you only uise them for purposes of gaining a level (you count as 2 levels higher for Exp for a level). Just add them when in Hybrid/Wolf form (pretend your casting a buff spell that activates only when changed because in essence that is how it works). Now you know how the Barbarian feels when he rages (Str/Con, but you also get Dex). You roll the extra HD (animals use d8's). So you get 2d8. You apply yourt human Con to your hps. Then you get some Additional Con bonus of 2 hp/HD (+4 Con) while transformed (just like a Barbarian in Rage which is why I keep using that example). These go away first so don't rely on them if your not healed before changing back to a human. As I said you count as Effective Character level 13 (7 Cleric+2 Rogue+ 2 Wolf +2 LA=13), but LA are empty levels that provide nothing. They are balancing mechanic WotC uses to make the creature playable (not saying they are done correctly sometimes). So unless cured you count as level 13 for Exp you have; so you need a huge margin to gain a level and become level 14 (compared to how much your party needs since they level 9 or 10?). Empty levels (LA) give nothing so no new skills, no Skill ranks up, don't count for feats, hps, etc. Just Experienced (LA are never fun, heh). While wolf/Hybrid you take 5 less weapon/Natural weapon damage. Unless the creature's attack is made or counts as silver. Example, you get stabbed with long sword: you take -5 less damage: So he rolls a 5 and 2 Str = 2, you only take 2 damage. But if it was a silver long sword, your DR is useless (because that is its weakness, mythology thing, werewolfs being killed by silver bullets in stories) but -1 damage from being silver = (same weapon roll) = 6 damage. But the cool thing? Silver makes weapons deal 1 less damage naturally so not many people use silver (unleess they know a werewolf is coming). This is a reminder you gained 2 HD (from wolf) so you might gain stat point or a feat (every 3 HD you gain a feat/Every 4 HD you gain +1 to a stat). Sometimes the Monster Manual is redunant to make sure it is clear. So you gain the Wolf's feats (any feat that wolfs have a feat in Monster Manual in Animal section). You also gain Iron Will for being a Lycan. So Wolf grants: Track and Weapon focus (Bite). So you gain 3 feats: Track, Iron will, and Weapon Focus (bite). The Sample Werewolf in Monster Manual chose Stealth and Improved Init as feats from leveling. And sadly, he is missing a feat. (he should have 1 more due to being a human...sadly even Monster manual has errors). I always wanted a servant :p But don't worry, you'll get the hang of it. I mean, you'll have to get more Exp for a level so it will be some time till you more more spells/day, sneak attack dice, etc until you get cured. But your hp/AC go up in human form. And if you don't mind turning evil: get you get cool bonuses in animal form/Hybrid form. You should be able to talk in Hybrid form so you can still cast spells. Good luck. [/QUOTE]
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