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General Tabletop Discussion
Character Builds & Optimization
3.5 character progression/optimization help
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5407625" data-attributes="member: 35909"><p>Class overlap with who? The other party members' classes? Which classes are they?</p><p></p><p>Martial Rogue is a better dip than Fighter generally, unless the 1 lower BAB delays your prestige class entry longer than you'd like. Fighter also gets higher HD, but unless you use fixed HD, it's kind of a craps shoot if you'll benefit from that anyway.</p><p></p><p>Can you take your first level in Martial Rogue, and if not, can you delay the x4 skill points multiplier until you do take Rogue? Not getting that with your rogue levels would be pretty crippling, IMHO.</p><p></p><p>For feats...do you want to TWF? I've grown keen on the idea of a Guisarme (or other reach slashing weapon, guisarme's just nice for tripping) Dervish that uses Whirlwind Attack (Dervish gives you Spring Attack and requires all the other pre-req feats) and Dervish Dance to spin around, hitting every mofo that he can get within reach of in a single move action. Doing it with WWA makes a single two-handed weapon more efficient (can't attack the same foe more than once anyway) and reach means you're getting to more enemies per turn and possibly don't need insane tumble to keep avoiding provoked AoOs, if your reach is > theirs. Such a build would want Dervish requires feats, Improved Trip, WWA, and Elusive Target (C.Warrior). You qualify easily as a Dervish, and ET is just an awesome feat. Negating power attacks and making foes kill each other is solid, and the cause ovverreach tactic has a lot of potential for someone constantly on the move. You probably can't combine it with WWA during a Dervish Dance, since they're extra attacks, but whenever there's not enough enemies to warrant a WWA, it's a solid way to rack up some free trip attempts (which leads to a followup attack with Improved Trip).</p><p></p><p>If you want to do the standard TWF route, definitely go with Scimitars, the class highly rewards doing so, and you basically just want Dervish feats and the TWF tree. The Deadly Defense feat (C.Scoundrel) is nice if you have room, for another +1d6 each attack. Forgot if you can use Combat Expertise to activate it, or if it's fighting defensively only.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5407625, member: 35909"] Class overlap with who? The other party members' classes? Which classes are they? Martial Rogue is a better dip than Fighter generally, unless the 1 lower BAB delays your prestige class entry longer than you'd like. Fighter also gets higher HD, but unless you use fixed HD, it's kind of a craps shoot if you'll benefit from that anyway. Can you take your first level in Martial Rogue, and if not, can you delay the x4 skill points multiplier until you do take Rogue? Not getting that with your rogue levels would be pretty crippling, IMHO. For feats...do you want to TWF? I've grown keen on the idea of a Guisarme (or other reach slashing weapon, guisarme's just nice for tripping) Dervish that uses Whirlwind Attack (Dervish gives you Spring Attack and requires all the other pre-req feats) and Dervish Dance to spin around, hitting every mofo that he can get within reach of in a single move action. Doing it with WWA makes a single two-handed weapon more efficient (can't attack the same foe more than once anyway) and reach means you're getting to more enemies per turn and possibly don't need insane tumble to keep avoiding provoked AoOs, if your reach is > theirs. Such a build would want Dervish requires feats, Improved Trip, WWA, and Elusive Target (C.Warrior). You qualify easily as a Dervish, and ET is just an awesome feat. Negating power attacks and making foes kill each other is solid, and the cause ovverreach tactic has a lot of potential for someone constantly on the move. You probably can't combine it with WWA during a Dervish Dance, since they're extra attacks, but whenever there's not enough enemies to warrant a WWA, it's a solid way to rack up some free trip attempts (which leads to a followup attack with Improved Trip). If you want to do the standard TWF route, definitely go with Scimitars, the class highly rewards doing so, and you basically just want Dervish feats and the TWF tree. The Deadly Defense feat (C.Scoundrel) is nice if you have room, for another +1d6 each attack. Forgot if you can use Combat Expertise to activate it, or if it's fighting defensively only. [/QUOTE]
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