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3.5 Charge - How to Fix it, and why it's important.
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<blockquote data-quote="FrankTrollman" data-source="post: 1206469" data-attributes="member: 14225"><p>I have no problem with people moving and readying a charge - I've allowed it and it doesn't seem to be a problem.</p><p></p><p>In any case, characters need to be able to "charge" to any square which they could attack the enemy from, not just the closest square. This would go a long way towards fixing Ride By Attack - as characters would be able to draw charge lines that go <em>by</em> enemies thus allowing them to <em>ride by</em>.</p><p></p><p>I mean, with the current rules, if you have three characters standing next to each other they can all charge an enemy direct in front of them <em>if they are moving like rooks to do so</em>. If they are moving like bishops, only one character can charge - and that's just dumb.</p><p></p><p>See, when characters are set up like this:</p><p></p><p>XXX</p><p></p><p>the following squares are available to be charged into:</p><p></p><p>XXX</p><p>_T_</p><p>___</p><p></p><p>But if they are diagonal to the enemy, only one square is available, and thus only character can charge:</p><p></p><p>X__</p><p>_T_</p><p>___</p><p></p><p>The target should not be able to "hide behind the grid" - which means that characters need to be able to declare their charge into any of these squares:</p><p></p><p>XX_</p><p>XT_</p><p>___</p><p></p><p>That also helps fix Ride By Attack - but it's essentially needed for sanity in any case.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1206469, member: 14225"] I have no problem with people moving and readying a charge - I've allowed it and it doesn't seem to be a problem. In any case, characters need to be able to "charge" to any square which they could attack the enemy from, not just the closest square. This would go a long way towards fixing Ride By Attack - as characters would be able to draw charge lines that go [i]by[/i] enemies thus allowing them to [i]ride by[/i]. I mean, with the current rules, if you have three characters standing next to each other they can all charge an enemy direct in front of them [i]if they are moving like rooks to do so[/i]. If they are moving like bishops, only one character can charge - and that's just dumb. See, when characters are set up like this: XXX the following squares are available to be charged into: XXX _T_ ___ But if they are diagonal to the enemy, only one square is available, and thus only character can charge: X__ _T_ ___ The target should not be able to "hide behind the grid" - which means that characters need to be able to declare their charge into any of these squares: XX_ XT_ ___ That also helps fix Ride By Attack - but it's essentially needed for sanity in any case. -Frank [/QUOTE]
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3.5 Charge - How to Fix it, and why it's important.
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