Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3.5 Charge - How to Fix it, and why it's important.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Artoomis" data-source="post: 1207367" data-attributes="member: 111"><p>??? What are you talking about ???</p><p></p><p>If you are referring to how long 3.5e has been out, that's completely irrelevent to the point I was making - I was comparing a charging paladin to other melee characters to show how they did not overshadow them. I've had this character for years, and the 3.0e rules set serves just fine to make that comparison, showing how "Charge" does not need to be totally "nerfed" to somehow fix a non-existent problem with game balance.</p><p></p><p>So, what WERE the problems with Charge?</p><p></p><p>1. Using a "Readied Action" to gain a Charge with a turn in it. Not the end of the world, but a rule abuse, certainly.</p><p></p><p>2. Too many "Charge" multipliers, especially with Rhino Hide armor included. This was fixed with changing Rhino Hide to 2d6 when charging instead of a multiplier. It is not not possible to get 4X damage on a charge (with core rules at least), no matter what feats you take, spells you use, or items you have. 3X damage is possible, but at the levels at which this starts to become common, the straight, non-mounted fighter or barabrian is doing more damage in a round anyway.</p><p></p><p>3. Sometimes it was a bit too easy to set up a charge (at least some thought so). This was fixed by adding in restricted terrain rules and disallowing charging through allies (though this last move was wrong-headed, as explained in my first post). My experience in play showed that this was not really a significant problem - I usually had to spend one round just setting up the charge, and Ride-By Attack often left me in a poor position for a second attack, requiring ANOTHER round to set up the next charge.</p><p></p><p><strong>If my kind readers know of anything else that was "wrong" with charge in 3.0e, please let me know so I can be sure to address it in my note to customer service.</strong></p></blockquote><p></p>
[QUOTE="Artoomis, post: 1207367, member: 111"] ??? What are you talking about ??? If you are referring to how long 3.5e has been out, that's completely irrelevent to the point I was making - I was comparing a charging paladin to other melee characters to show how they did not overshadow them. I've had this character for years, and the 3.0e rules set serves just fine to make that comparison, showing how "Charge" does not need to be totally "nerfed" to somehow fix a non-existent problem with game balance. So, what WERE the problems with Charge? 1. Using a "Readied Action" to gain a Charge with a turn in it. Not the end of the world, but a rule abuse, certainly. 2. Too many "Charge" multipliers, especially with Rhino Hide armor included. This was fixed with changing Rhino Hide to 2d6 when charging instead of a multiplier. It is not not possible to get 4X damage on a charge (with core rules at least), no matter what feats you take, spells you use, or items you have. 3X damage is possible, but at the levels at which this starts to become common, the straight, non-mounted fighter or barabrian is doing more damage in a round anyway. 3. Sometimes it was a bit too easy to set up a charge (at least some thought so). This was fixed by adding in restricted terrain rules and disallowing charging through allies (though this last move was wrong-headed, as explained in my first post). My experience in play showed that this was not really a significant problem - I usually had to spend one round just setting up the charge, and Ride-By Attack often left me in a poor position for a second attack, requiring ANOTHER round to set up the next charge. [b]If my kind readers know of anything else that was "wrong" with charge in 3.0e, please let me know so I can be sure to address it in my note to customer service.[/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3.5 Charge - How to Fix it, and why it's important.
Top