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3.5 Charge - How to Fix it, and why it's important.
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<blockquote data-quote="drnuncheon" data-source="post: 1207404" data-attributes="member: 96"><p>Well, the reasoning of "you can't charge through your friends" makes sense to me. You're allowed to pass through allied creatures' squares freely, but that implies cooperation from both parties - in a charge, one person is moving and can't slow down for <u>anything</u> without breaking his momentum.</p><p></p><p>What I think should happen is there should be some sort of mechanism for avoiding the overrun - not an automatic 'get out of the way', but something like a Reflex save. This would apply for allies or enemies alike.</p><p></p><p>With that, you can charge past your allies (hoping they'll make their rolls to get out of the way, and possibly inflicting damage on them if they don't) as well as trampling through a line of foes to reach your primary target. Fair all around, and more plausible to boot.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 1207404, member: 96"] Well, the reasoning of "you can't charge through your friends" makes sense to me. You're allowed to pass through allied creatures' squares freely, but that implies cooperation from both parties - in a charge, one person is moving and can't slow down for [u]anything[/u] without breaking his momentum. What I think should happen is there should be some sort of mechanism for avoiding the overrun - not an automatic 'get out of the way', but something like a Reflex save. This would apply for allies or enemies alike. With that, you can charge past your allies (hoping they'll make their rolls to get out of the way, and possibly inflicting damage on them if they don't) as well as trampling through a line of foes to reach your primary target. Fair all around, and more plausible to boot. J [/QUOTE]
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3.5 Charge - How to Fix it, and why it's important.
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