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General Tabletop Discussion
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3.5 Charge Question
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<blockquote data-quote="Tovec" data-source="post: 5937127" data-attributes="member: 95493"><p>It's not technically a no.</p><p>It is not a no at all.</p><p></p><p>I quoted the pertinant parts of the SRD for your enjoyment. Charge is a full round action and thereby allows anything a full round action allows. INCLUDING free actions. Those free actions must be taken before or after the charge but they can be taken as they are free and full round actions allow them. 5 foot steps can't, even though full-rounds allow them, because they are a type of movement.</p><p></p><p>Therefore, if they have quick draw they can pull a weapon as a free action then charge. If not RAW they can't pull a weapon and charge during the same turn, even with a +1 BAB.</p><p></p><p>Also, all of this was true as I have said it in my first reply. No, No, YES, and No. You can free action then charge but nothing else, RAW. If he wants to make something up then that is fine but RAW it is not acceptable.</p><p></p><p>Post something from the SRD to show me I am wrong on #3 and we can discuss it. Otherwise what I have posted seems to support exactly what I'm saying.</p><p></p><p>Also, for your amusement, Talking, which should technically be a non-action or an immediate action but that is besides the point:</p><p></p><p><strong>Speak</strong></p><p></p><p> In general, speaking is a free action that you can perform even when it isn’t your turn. Speaking more than few sentences is generally beyond the limit of a free action.</p><p></p><p>EDIT: Hell, here's charge too:</p><p></p><p><strong>Charge</strong></p><p></p><p> Charging is a special<strong> <a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#fullRoundActions" target="_blank">full-round action</a> </strong> that allows you to move up to twice your speed and attack during the action. However, it carries tight restrictions on how you can move.</p><p></p><p><strong>Movement During a Charge</strong></p><p></p><p> You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent. </p><p> You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). Here’s what it means to have a clear path. First, you must move to the closest space from which you can attack the opponent. (If this space is occupied or otherwise blocked, you can’t charge.) Second, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. (<a href="http://www.d20srd.org/srd/conditionSummary.htm#helpless" target="_blank">Helpless</a> creatures don’t stop a charge.) </p><p> If you don’t have line of sight to the opponent at the start of your turn, you can’t charge that opponent. </p><p> You can’t take a 5-foot step in the same round as a charge. </p><p></p><p></p><p></p><p> If you are able to take only a <a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#standardActions" target="_blank">standard action</a> or a <a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#moveActions" target="_blank">move action</a> on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn. <strong>(Irreverent 9/10 times, only applies to when slowed or during surprise round.)</strong> </p><p> <strong>Attacking on a Charge</strong></p><p></p><p> After moving, you may make a single melee attack. You get a +2 bonus on the <a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll" target="_blank">attack roll</a> and take a -2 penalty to your AC until the start of your next turn. </p><p> A charging character gets a +2 bonus on the Strength check made to <a href="http://www.d20srd.org/srd/combat/specialAttacks.htm#bullRush" target="_blank">bull rush</a> an opponent. </p><p> Even if you have extra attacks, such as from having a high enough base attack bonus or from using multiple weapons, you only get to make one attack during a charge. </p><p> <strong>Lances and Charge Attacks</strong></p><p></p><p> <snipped> </p><p> <strong>Weapons Readied against a Charge</strong></p><p></p><p> <snipped></p></blockquote><p></p>
[QUOTE="Tovec, post: 5937127, member: 95493"] It's not technically a no. It is not a no at all. I quoted the pertinant parts of the SRD for your enjoyment. Charge is a full round action and thereby allows anything a full round action allows. INCLUDING free actions. Those free actions must be taken before or after the charge but they can be taken as they are free and full round actions allow them. 5 foot steps can't, even though full-rounds allow them, because they are a type of movement. Therefore, if they have quick draw they can pull a weapon as a free action then charge. If not RAW they can't pull a weapon and charge during the same turn, even with a +1 BAB. Also, all of this was true as I have said it in my first reply. No, No, YES, and No. You can free action then charge but nothing else, RAW. If he wants to make something up then that is fine but RAW it is not acceptable. Post something from the SRD to show me I am wrong on #3 and we can discuss it. Otherwise what I have posted seems to support exactly what I'm saying. Also, for your amusement, Talking, which should technically be a non-action or an immediate action but that is besides the point: [B]Speak[/B] In general, speaking is a free action that you can perform even when it isn’t your turn. Speaking more than few sentences is generally beyond the limit of a free action. EDIT: Hell, here's charge too: [B]Charge[/B] Charging is a special[B] [URL="http://www.d20srd.org/srd/combat/actionsInCombat.htm#fullRoundActions"]full-round action[/URL] [/B] that allows you to move up to twice your speed and attack during the action. However, it carries tight restrictions on how you can move. [B]Movement During a Charge[/B] You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent. You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). Here’s what it means to have a clear path. First, you must move to the closest space from which you can attack the opponent. (If this space is occupied or otherwise blocked, you can’t charge.) Second, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. ([URL="http://www.d20srd.org/srd/conditionSummary.htm#helpless"]Helpless[/URL] creatures don’t stop a charge.) If you don’t have line of sight to the opponent at the start of your turn, you can’t charge that opponent. You can’t take a 5-foot step in the same round as a charge. If you are able to take only a [URL="http://www.d20srd.org/srd/combat/actionsInCombat.htm#standardActions"]standard action[/URL] or a [URL="http://www.d20srd.org/srd/combat/actionsInCombat.htm#moveActions"]move action[/URL] on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn. [B](Irreverent 9/10 times, only applies to when slowed or during surprise round.)[/B] [B]Attacking on a Charge[/B] After moving, you may make a single melee attack. You get a +2 bonus on the [URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll"]attack roll[/URL] and take a -2 penalty to your AC until the start of your next turn. A charging character gets a +2 bonus on the Strength check made to [URL="http://www.d20srd.org/srd/combat/specialAttacks.htm#bullRush"]bull rush[/URL] an opponent. Even if you have extra attacks, such as from having a high enough base attack bonus or from using multiple weapons, you only get to make one attack during a charge. [B]Lances and Charge Attacks[/B] <snipped> [B]Weapons Readied against a Charge[/B] <snipped> [/QUOTE]
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