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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 City Building
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<blockquote data-quote="Alexander123" data-source="post: 5378606" data-attributes="member: 98794"><p>I found the city of splendors: waterdeep FR supplement <u>very</u> helpful. It’s a very detailed look at a city. The city is pre-made so you can kind of understand what a city requires. As far as maps, I look at the FR interactive atlas (also a very helpful product.) and take inspiration from the maps there. The steps I would follow is first to list the broad categories what is needed. City guard, Churches, Ruffians (smugglers, etc. etc.), Guilds and Merchants, Arcane schools, Government, Nobility etc. Then start filling in the specifics. A checklist of things your city needs may be helpful. Then, once I have the organizations and the N.P.C.s I get to work on their relationship to one another, this is the part that really makes the city come alive. The DMG talks about monster power centers, if you want to add a few of those do that. Your city is connected to the outside world so make sure you establish that relationship, how much interaction you want your city to have with the outside world is up to you. Depending on the size of your city, you may have dungeons inside the city the P.C.s can plunder. (Although make sure you explain why it has not been plundered before.) Now one thing that’s important is how long your P.C.s are going to spend in the city. If they intend to use the city for just supplies and resting, then you might not need to go into as much detail since it will never be used. But if you intend to have your players get involved in the goings-on of the city, then I’d say you need details. Also, once you have filled in the details, make sure that your events move, whether the P.C.s were involved or not. For instance, if a two noble families are fighting and your P.C.s are battling a beholder or an aboleth in the sewers and are not involved, make sure that event plays itself out. The city should exist independent of the P.C.s so things are going to happen whether they exist or not, the P.C.s are free to get involved in a certain thing, but things will still take place if they don’t. Hope this helps.</p></blockquote><p></p>
[QUOTE="Alexander123, post: 5378606, member: 98794"] I found the city of splendors: waterdeep FR supplement [U]very[/U] helpful. It’s a very detailed look at a city. The city is pre-made so you can kind of understand what a city requires. As far as maps, I look at the FR interactive atlas (also a very helpful product.) and take inspiration from the maps there. The steps I would follow is first to list the broad categories what is needed. City guard, Churches, Ruffians (smugglers, etc. etc.), Guilds and Merchants, Arcane schools, Government, Nobility etc. Then start filling in the specifics. A checklist of things your city needs may be helpful. Then, once I have the organizations and the N.P.C.s I get to work on their relationship to one another, this is the part that really makes the city come alive. The DMG talks about monster power centers, if you want to add a few of those do that. Your city is connected to the outside world so make sure you establish that relationship, how much interaction you want your city to have with the outside world is up to you. Depending on the size of your city, you may have dungeons inside the city the P.C.s can plunder. (Although make sure you explain why it has not been plundered before.) Now one thing that’s important is how long your P.C.s are going to spend in the city. If they intend to use the city for just supplies and resting, then you might not need to go into as much detail since it will never be used. But if you intend to have your players get involved in the goings-on of the city, then I’d say you need details. Also, once you have filled in the details, make sure that your events move, whether the P.C.s were involved or not. For instance, if a two noble families are fighting and your P.C.s are battling a beholder or an aboleth in the sewers and are not involved, make sure that event plays itself out. The city should exist independent of the P.C.s so things are going to happen whether they exist or not, the P.C.s are free to get involved in a certain thing, but things will still take place if they don’t. Hope this helps. [/QUOTE]
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