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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 City Building
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5381520" data-attributes="member: 75712"><p>It's not for D&D specifically, and doesn't account for classes, magic, and the like, but <a href="http://www.rpglibrary.org/utils/meddemog/" target="_blank"><strong>this generator</strong></a> build realistic medieval populations, though it's geared toward countries rather than cities. It's based on the essay, "<a href="http://www.io.com/%7Esjohn/demog.htm" target="_blank">Medieval Demographics Made Easy</a>". </p><p></p><p>I like to run it, then "layer" the D&D classes on top of it. It's also nice as it presents a spread of professions, which I can look at and think about how they'd organize. </p><p></p><p>There are obvious power centers like clergy and nobles, but also a lot of professions that can be allied in various ways: </p><p>- Do the coopers align with wine-sellers or carpenters, and how could this be important on to the town as a whole? </p><p>- What if the bleachers are adversaries of the tailors, and who would care that bleached white cloth could come to have some sort of political or business significance? </p><p>- What if apothecaries, barbers and doctors decide to exert power over the soldiery when a war is looming: pay up or forget receiving any care after battle?</p><p>- Etc...</p><p></p><p>It doesn't really help make the kind of decisions you're looking for, but it does lay out a of data that you can look at and start mulling over possibilities-- especially once you've tacked on the possibilities for magic and other fantasy elements.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5381520, member: 75712"] It's not for D&D specifically, and doesn't account for classes, magic, and the like, but [URL="http://www.rpglibrary.org/utils/meddemog/"][B]this generator[/B][/URL] build realistic medieval populations, though it's geared toward countries rather than cities. It's based on the essay, "[URL="http://www.io.com/%7Esjohn/demog.htm"]Medieval Demographics Made Easy[/URL]". I like to run it, then "layer" the D&D classes on top of it. It's also nice as it presents a spread of professions, which I can look at and think about how they'd organize. There are obvious power centers like clergy and nobles, but also a lot of professions that can be allied in various ways: - Do the coopers align with wine-sellers or carpenters, and how could this be important on to the town as a whole? - What if the bleachers are adversaries of the tailors, and who would care that bleached white cloth could come to have some sort of political or business significance? - What if apothecaries, barbers and doctors decide to exert power over the soldiery when a war is looming: pay up or forget receiving any care after battle? - Etc... It doesn't really help make the kind of decisions you're looking for, but it does lay out a of data that you can look at and start mulling over possibilities-- especially once you've tacked on the possibilities for magic and other fantasy elements. [/QUOTE]
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