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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 City Building
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<blockquote data-quote="CuRoi" data-source="post: 5382043" data-attributes="member: 98032"><p>I like browsing historical info for ideas. I use it as a starting base and then throw in my own ideas. Sometimes I use the DMG charts but it usually ends up being mainly for brainstorming. </p><p> </p><p>Try this site to get the ideas flowing:</p><p><a href="http://users.trytel.com/~tristan/" target="_blank">Medieval English urban history: cities and towns in England during the Middle Ages</a></p><p> </p><p>The last city I built was centered on the idea of a human population in a hostile environment. It was densely packed and separated into various Wards (each one being the size of a small city.) I started with a broad written overview - the stuff the DMG charts might give you as far as Power Centers, Notable NPC descriptions, general economy info. I then used something similar or perhaps the very same info mentioned by the_orc_within in the previous post ("<a href="http://www.io.com/%7Esjohn/demog.htm" target="_blank"><span style="color: #810081">Medieval Demographics Made Easy</span></a>". ) to get a rough idea of commoner populations, guard ratios, etc. </p><p> </p><p>Next, I started mapping out the city. I went into way too much detail (we're talking individual houses/shops here at street level...) and never quite finished more than one Ward, but I had more than enough detail for the campaign. There were many parts of the city the PCs never made it to but I think overall everyone enjoyed the campaign and greatly appreciated the level of detail. </p><p> </p><p>They eventually began work on their own faction of sorts (something of a rival to the Thieves Guild) and got involved in some heavy fighting when the old established factions started being taken over by outside forces.</p><p> </p><p>Anyway, hopefully this gives you some ideas on how to go about it! Looking forward to seeing your results : )</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5382043, member: 98032"] I like browsing historical info for ideas. I use it as a starting base and then throw in my own ideas. Sometimes I use the DMG charts but it usually ends up being mainly for brainstorming. Try this site to get the ideas flowing: [url=http://users.trytel.com/~tristan/]Medieval English urban history: cities and towns in England during the Middle Ages[/url] The last city I built was centered on the idea of a human population in a hostile environment. It was densely packed and separated into various Wards (each one being the size of a small city.) I started with a broad written overview - the stuff the DMG charts might give you as far as Power Centers, Notable NPC descriptions, general economy info. I then used something similar or perhaps the very same info mentioned by the_orc_within in the previous post ("[URL="http://www.io.com/%7Esjohn/demog.htm"][COLOR=#810081]Medieval Demographics Made Easy[/COLOR][/URL]". ) to get a rough idea of commoner populations, guard ratios, etc. Next, I started mapping out the city. I went into way too much detail (we're talking individual houses/shops here at street level...) and never quite finished more than one Ward, but I had more than enough detail for the campaign. There were many parts of the city the PCs never made it to but I think overall everyone enjoyed the campaign and greatly appreciated the level of detail. They eventually began work on their own faction of sorts (something of a rival to the Thieves Guild) and got involved in some heavy fighting when the old established factions started being taken over by outside forces. Anyway, hopefully this gives you some ideas on how to go about it! Looking forward to seeing your results : ) [/QUOTE]
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