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<blockquote data-quote="spiderfate" data-source="post: 6000455" data-attributes="member: 20588"><p>i thought about this for years, but what to do when you go in dungeon. the red hand of doom is a great campaign for this character type.</p><p></p><p>i believe their is a way to play a ranger/paladin in which you use a feat to let the special mount stack with the horse animal companion and both ranger and paladin levels stack for purposes of smite. its the devoted tracker in the complete adventurer. you use the rangers bow abilities instead of two weapon fighting. </p><p></p><p>then you prestige classes. i think their is a steppe horseman prestige class in the forgotten realms material. there is also the wild plains outrider in the complete adventurer. perhaps you even dip into arcane archer or one of the other archer PrC.</p><p></p><p>when it comes to mounts you want to take the paladin mount first because its an astral creature that you summon and when it dies it just returns to astral plane for 24 hours. my paladin held off calling a mount until he could get a dire horse, very bad ass horse . or perhaps even a legendary horse.</p></blockquote><p></p>
[QUOTE="spiderfate, post: 6000455, member: 20588"] i thought about this for years, but what to do when you go in dungeon. the red hand of doom is a great campaign for this character type. i believe their is a way to play a ranger/paladin in which you use a feat to let the special mount stack with the horse animal companion and both ranger and paladin levels stack for purposes of smite. its the devoted tracker in the complete adventurer. you use the rangers bow abilities instead of two weapon fighting. then you prestige classes. i think their is a steppe horseman prestige class in the forgotten realms material. there is also the wild plains outrider in the complete adventurer. perhaps you even dip into arcane archer or one of the other archer PrC. when it comes to mounts you want to take the paladin mount first because its an astral creature that you summon and when it dies it just returns to astral plane for 24 hours. my paladin held off calling a mount until he could get a dire horse, very bad ass horse . or perhaps even a legendary horse. [/QUOTE]
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