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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Classes
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<blockquote data-quote="Tharizdun" data-source="post: 985364" data-attributes="member: 12890"><p><strong>PHB Classes</strong></p><p></p><p>Barbarian: DR 1/- at 7th level, up to 5/- at 19th level!</p><p>Trap sense ability gained at 3rd level, up to +6 at 18th level</p><p>greater, tireless and mighty rage are all extraordinary Barbarian abilities</p><p></p><p>Bard: the spells remains the same.... singing and inspiring has changed...</p><p></p><p>Cleric: nothing changed...except...Aura (Ex) The cleric radiates his' deity's Aura</p><p></p><p>Druid: Wild shape has been altered and the forms a druid could assume</p><p></p><p>Fighter: nothing changed, except they are the only class proficient in the tower shield</p><p></p><p>Monk: see scans somewhere on internet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-P" title="Stick out tongue :-P" data-smilie="7"data-shortname=":-P" /></p><p></p><p>Paladin: Divine grace is now gained at 2nd level --has Aura of Good (Ex) -- smite evil incrases by 1/day per 5 levels (1/day at first, 2/day at 5th, etc..you do the math)</p><p>Turn undead as a cleric of THREE levels lower could</p><p>Remove disease starts at 6th level, up to 5/week...</p><p></p><p>Ranger: Evasion at 9th, Endurance at 3rd, woodland stride at 7th</p><p></p><p>Rogue: Trap finding at 1st added. Uncanny dodge at 4th level, not 3rd</p><p>trap sense at 3rd at +1 (+1 per 3 levels)</p><p>Uncanny dodge(+x against traps) is gone (also true for the assassin)</p><p>Proficient with ALL SIMPLE weapons</p><p></p><p>Sorcerer: S.O.S. (same ol' s...) except he (I'm never politically correct) can "unlearn" spells for others</p><p>All familiars grant special abilities to their masters...this might not be true for improved familiars, which I've yet to peruse <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Wizard: except for the spells, (but this is true for the other spellcasters as well) there are no changes...</p><p>Spell mastery is now only described in the Feats section: prereq: wiz 1</p></blockquote><p></p>
[QUOTE="Tharizdun, post: 985364, member: 12890"] [b]PHB Classes[/b] Barbarian: DR 1/- at 7th level, up to 5/- at 19th level! Trap sense ability gained at 3rd level, up to +6 at 18th level greater, tireless and mighty rage are all extraordinary Barbarian abilities Bard: the spells remains the same.... singing and inspiring has changed... Cleric: nothing changed...except...Aura (Ex) The cleric radiates his' deity's Aura Druid: Wild shape has been altered and the forms a druid could assume Fighter: nothing changed, except they are the only class proficient in the tower shield Monk: see scans somewhere on internet :-P Paladin: Divine grace is now gained at 2nd level --has Aura of Good (Ex) -- smite evil incrases by 1/day per 5 levels (1/day at first, 2/day at 5th, etc..you do the math) Turn undead as a cleric of THREE levels lower could Remove disease starts at 6th level, up to 5/week... Ranger: Evasion at 9th, Endurance at 3rd, woodland stride at 7th Rogue: Trap finding at 1st added. Uncanny dodge at 4th level, not 3rd trap sense at 3rd at +1 (+1 per 3 levels) Uncanny dodge(+x against traps) is gone (also true for the assassin) Proficient with ALL SIMPLE weapons Sorcerer: S.O.S. (same ol' s...) except he (I'm never politically correct) can "unlearn" spells for others All familiars grant special abilities to their masters...this might not be true for improved familiars, which I've yet to peruse :-) Wizard: except for the spells, (but this is true for the other spellcasters as well) there are no changes... Spell mastery is now only described in the Feats section: prereq: wiz 1 [/QUOTE]
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