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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Cloistered Cleric design advice
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4919331" data-attributes="member: 35909"><p>I played a bookish Cleric who was also battle-oriented and so I didn't go cloistered cleric, but the concept works about the same anyway.</p><p></p><p>Play a Dwarf. Take the Ancestral Knowledge feat from Races of Stone. You no longer need a high int except for skill points (so get a decent score, but not punishingly expensive like your current 18) because you use wisdom for your knowledge checks. The feat has a cool flavor to it, too. Oh, it also lets you make knowledge checks untrained. The other players had a running joke where they'd say "Kraagor (my Cleric) has Knowledge ([insert gag classification, such as "kama sutra" or "your mama"]) +18!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My other pointers for "optimizing" a nerd cleric:</p><p><a href="http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm#absentMinded" target="_blank">Absent Minded</a> trait.</p><p>Collector of Stories skill trick (Complete Scoundrel): Skill tricks cost 2 skill points and basically give you a once/encounter special skill usage. For Collector of Stories, you get a +5 bonus on a knowledge check to identify a creature as long as you're trained in the appropriate knowledge.</p><p>Lore of the Gods (Complete Champion): An amazing level 2 spell that lasts 10 min/level, this gives you a +10 (!!!!) bonus on knowledge checks for the duration. It's usually +5, but is increased to +10 if the Knowledge domain is offered by your deity, lucky you.</p><p></p><p>EDIT: And I see you know of Knowledge Devotion. With all those bonuses, you can regularly get +4 or +5 atack/damage on all enemies. I just didn't know if you wanted to also fight well. In my cleric's case, he was all about studying demons and taking the fight to them, so it fit for him to take it.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4919331, member: 35909"] I played a bookish Cleric who was also battle-oriented and so I didn't go cloistered cleric, but the concept works about the same anyway. Play a Dwarf. Take the Ancestral Knowledge feat from Races of Stone. You no longer need a high int except for skill points (so get a decent score, but not punishingly expensive like your current 18) because you use wisdom for your knowledge checks. The feat has a cool flavor to it, too. Oh, it also lets you make knowledge checks untrained. The other players had a running joke where they'd say "Kraagor (my Cleric) has Knowledge ([insert gag classification, such as "kama sutra" or "your mama"]) +18!" :) My other pointers for "optimizing" a nerd cleric: [url=http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm#absentMinded]Absent Minded[/url] trait. Collector of Stories skill trick (Complete Scoundrel): Skill tricks cost 2 skill points and basically give you a once/encounter special skill usage. For Collector of Stories, you get a +5 bonus on a knowledge check to identify a creature as long as you're trained in the appropriate knowledge. Lore of the Gods (Complete Champion): An amazing level 2 spell that lasts 10 min/level, this gives you a +10 (!!!!) bonus on knowledge checks for the duration. It's usually +5, but is increased to +10 if the Knowledge domain is offered by your deity, lucky you. EDIT: And I see you know of Knowledge Devotion. With all those bonuses, you can regularly get +4 or +5 atack/damage on all enemies. I just didn't know if you wanted to also fight well. In my cleric's case, he was all about studying demons and taking the fight to them, so it fit for him to take it. [/QUOTE]
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