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General Tabletop Discussion
*Pathfinder & Starfinder
[3.5] Cohorts no longer gobble up party XP
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<blockquote data-quote="Aaron2" data-source="post: 987177" data-attributes="member: 1436"><p>I run a game with cohorts, but I find that instead of just sending more CR10 encounters, I'll have to send CR11 or 12. In the end, I figure that the non-cohort-bearing party members actually gains XP faster because the party is tougher and the cohorts are only getting 1/2 of what they deserve.</p><p></p><p>In the extreme, where all four players have cohorts, they will be gaining XP at twice the rate since they are fighting monsters twice as powerful as before. Its an XP generation tool.</p><p></p><p>Yet another 3.5 rule I won' t be using.</p><p></p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="Aaron2, post: 987177, member: 1436"] I run a game with cohorts, but I find that instead of just sending more CR10 encounters, I'll have to send CR11 or 12. In the end, I figure that the non-cohort-bearing party members actually gains XP faster because the party is tougher and the cohorts are only getting 1/2 of what they deserve. In the extreme, where all four players have cohorts, they will be gaining XP at twice the rate since they are fighting monsters twice as powerful as before. Its an XP generation tool. Yet another 3.5 rule I won' t be using. Aaron [/QUOTE]
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[3.5] Cohorts no longer gobble up party XP
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