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General Tabletop Discussion
*Pathfinder & Starfinder
[3.5] Cohorts no longer gobble up party XP
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<blockquote data-quote="RigaMortus" data-source="post: 988895" data-attributes="member: 1077"><p>I find it kind of interesting that a lot of the arguements against cohorts is that they "suck" up the party exp and that the other players in the group are at a disadvantage. I find this interesting because IMC we usually value the STORY over any exp/loot that is acquired. If it makes sense in the STORY that player X has a cohort, then none of the players ever feel shortchanged when and if they get smaller amounts of exp from an encounter.</p><p></p><p>Another way to look at it... Ever play in a campaign where your characters are in charge of destroying or protecting a powerful artifact before the agents of evil get it? Something similiar to "Lord of the Rings" where Frodo must destroy The One Ring. Well let's say you have this super powerful artifact, priceless on the open market, does this mean that the possessor of the item is now screwed out of getting any magical items on the adventure because he is far above his current Character Wealth for his level (and even at level 20 he would still be above it)? I'd say no... The STORY is first, and if an acquired item on the advetunre suits the "Ring Bearer" the best, we'd let him have it, even if it would put his character wealth even more over the top.</p><p></p><p>It works the same way with cohorts and exp I think. Same principle. Stop worrying about, "Oh I am getting less exp because of your cohort" and just enjoy the story/adventure the DM has layed out for you.</p><p></p><p>Aragorn: Frodo, can we ditch Merry and Pippin, I would have leveled by now if it weren' for them...</p><p></p><p>LOL <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="RigaMortus, post: 988895, member: 1077"] I find it kind of interesting that a lot of the arguements against cohorts is that they "suck" up the party exp and that the other players in the group are at a disadvantage. I find this interesting because IMC we usually value the STORY over any exp/loot that is acquired. If it makes sense in the STORY that player X has a cohort, then none of the players ever feel shortchanged when and if they get smaller amounts of exp from an encounter. Another way to look at it... Ever play in a campaign where your characters are in charge of destroying or protecting a powerful artifact before the agents of evil get it? Something similiar to "Lord of the Rings" where Frodo must destroy The One Ring. Well let's say you have this super powerful artifact, priceless on the open market, does this mean that the possessor of the item is now screwed out of getting any magical items on the adventure because he is far above his current Character Wealth for his level (and even at level 20 he would still be above it)? I'd say no... The STORY is first, and if an acquired item on the advetunre suits the "Ring Bearer" the best, we'd let him have it, even if it would put his character wealth even more over the top. It works the same way with cohorts and exp I think. Same principle. Stop worrying about, "Oh I am getting less exp because of your cohort" and just enjoy the story/adventure the DM has layed out for you. Aragorn: Frodo, can we ditch Merry and Pippin, I would have leveled by now if it weren' for them... LOL :) [/QUOTE]
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[3.5] Cohorts no longer gobble up party XP
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