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*Pathfinder & Starfinder
[3.5] Cohorts no longer gobble up party XP
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<blockquote data-quote="Fenes 2" data-source="post: 993285" data-attributes="member: 6166"><p>This whole thread makes me glad I don't use xp or the leadership feat in my games. All that worrying whether or not you get your "fair share" of "the rewards" for the risk... ugh.</p><p></p><p>IMC, there are PCs, and there are NCPs. Players play their PC, everything else - NPC, monster, familiar, bonded mount - is ultimately controlled by the DM and considered a NPC. Depending on the relationship between PC and NPC the PC may have more or less or no control over the behaviour of any NPC. Some NPCs a PC can order to "walk through that door and back until the magical ward is triggered again", other NPCs are the equal of a PC, or even the superiour. All those relationships depend on the roleplaying - your PC has to "earn" the loyality of a NPC.</p><p></p><p>Some NPCs are considered party members, others are servants, and even a PC may only be considered a hired help of another PC or NPC and not a "full party member".</p><p></p><p>In short, I try to have both PCs and NPCs be characters first, without the "PC special status" visible in-game. (OOC though PCs are "special", and I take care to cater to the wishes of a player for a PC.)</p></blockquote><p></p>
[QUOTE="Fenes 2, post: 993285, member: 6166"] This whole thread makes me glad I don't use xp or the leadership feat in my games. All that worrying whether or not you get your "fair share" of "the rewards" for the risk... ugh. IMC, there are PCs, and there are NCPs. Players play their PC, everything else - NPC, monster, familiar, bonded mount - is ultimately controlled by the DM and considered a NPC. Depending on the relationship between PC and NPC the PC may have more or less or no control over the behaviour of any NPC. Some NPCs a PC can order to "walk through that door and back until the magical ward is triggered again", other NPCs are the equal of a PC, or even the superiour. All those relationships depend on the roleplaying - your PC has to "earn" the loyality of a NPC. Some NPCs are considered party members, others are servants, and even a PC may only be considered a hired help of another PC or NPC and not a "full party member". In short, I try to have both PCs and NPCs be characters first, without the "PC special status" visible in-game. (OOC though PCs are "special", and I take care to cater to the wishes of a player for a PC.) [/QUOTE]
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[3.5] Cohorts no longer gobble up party XP
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