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General Tabletop Discussion
*Pathfinder & Starfinder
[3.5] Cohorts no longer gobble up party XP
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<blockquote data-quote="RigaMortus" data-source="post: 993683" data-attributes="member: 1077"><p>Actually, the first time Frodo met Legolas and Gimli was at the Council of Elrond. It was at this point they first joined Frodo, not because they saw him as a Leader type, but because the quest he was on was a noble and important one. They wanted to make sure he succeeded. The same could be said for Aragorn. Gandalf sent Aragorn to find Frodo. Aragorn didn't say to himself, "This little Hobbit would make a good leader, I think I will follow him." Grant it, neither did Pip and Merry, but their motivations for following Frodo were MUCH different than Aragorn, Gimili and Legolas. I would say Sam would also be a follower as well. Also keep in mind, in DnD terms, a cohort is LOWER level than their leader. I would argue that Aragorn, Gimili and Legolas were all higher level than Frodo.</p><p></p><p></p><p></p><p></p><p>Says me and anyone else who values the STORY over other arbitrary gaming devices (such as exp and loot). I am pretty sure that the Leadership feat is described in the DUNGEON MASTER'S GUIDE, right? So it is obviously up to the DM to say, "Yes it is acceptable to take this feat and have a follower" or "No, it is not acceptable to take this feat and have a follower". Really, what is the difference between a cohort the character picks up and one the DM has join the party? The DM gets the final say in the matter no matter what. The only difference is, does the DM control the cohort or does the player? Oh, and exp distribution would be another difference. I'm sure you'd rather have a cohort</p><p>taking up half the share of exp a player would get than a DM run NPC taking up the full share, right? Me, I could care less either way, as long as the STORY is good, I'm having fun. I guess those whose games are centered on loot/exp/leveling wouldn't understand this though.</p><p></p><p>FWIW, we don't use the Leadership feat. Leadership is built into the story. If you start out as playing a noble, or somehow acquire a leadership position where people start to look up to you, you work it out with the DM if you want to take a cohort or not. No feat required. More often than not though, it tends to slow down the game (depending on who is running the cohort). Heck, even familiars and animal friends that get into combat slow us down a lot. But, as I said, if it makes sense for someone to pick up a cohort, we don't b***h about getting less exp. That's reserved for immature gamers, which we don't game with.</p></blockquote><p></p>
[QUOTE="RigaMortus, post: 993683, member: 1077"] Actually, the first time Frodo met Legolas and Gimli was at the Council of Elrond. It was at this point they first joined Frodo, not because they saw him as a Leader type, but because the quest he was on was a noble and important one. They wanted to make sure he succeeded. The same could be said for Aragorn. Gandalf sent Aragorn to find Frodo. Aragorn didn't say to himself, "This little Hobbit would make a good leader, I think I will follow him." Grant it, neither did Pip and Merry, but their motivations for following Frodo were MUCH different than Aragorn, Gimili and Legolas. I would say Sam would also be a follower as well. Also keep in mind, in DnD terms, a cohort is LOWER level than their leader. I would argue that Aragorn, Gimili and Legolas were all higher level than Frodo. Says me and anyone else who values the STORY over other arbitrary gaming devices (such as exp and loot). I am pretty sure that the Leadership feat is described in the DUNGEON MASTER'S GUIDE, right? So it is obviously up to the DM to say, "Yes it is acceptable to take this feat and have a follower" or "No, it is not acceptable to take this feat and have a follower". Really, what is the difference between a cohort the character picks up and one the DM has join the party? The DM gets the final say in the matter no matter what. The only difference is, does the DM control the cohort or does the player? Oh, and exp distribution would be another difference. I'm sure you'd rather have a cohort taking up half the share of exp a player would get than a DM run NPC taking up the full share, right? Me, I could care less either way, as long as the STORY is good, I'm having fun. I guess those whose games are centered on loot/exp/leveling wouldn't understand this though. FWIW, we don't use the Leadership feat. Leadership is built into the story. If you start out as playing a noble, or somehow acquire a leadership position where people start to look up to you, you work it out with the DM if you want to take a cohort or not. No feat required. More often than not though, it tends to slow down the game (depending on who is running the cohort). Heck, even familiars and animal friends that get into combat slow us down a lot. But, as I said, if it makes sense for someone to pick up a cohort, we don't b***h about getting less exp. That's reserved for immature gamers, which we don't game with. [/QUOTE]
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[3.5] Cohorts no longer gobble up party XP
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