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*Pathfinder & Starfinder
[3.5] Cohorts no longer gobble up party XP
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<blockquote data-quote="RigaMortus" data-source="post: 993872" data-attributes="member: 1077"><p>I don't think D&D is your game then. D&D throws all these things out of the window, and it's not just because of the Leadership feat either. And ya know what? It's actually a GOOD thing...</p><p></p><p>Fairness? A low level Wizard (like level 5) can take out oodells of baddies with one spell, where as it would take a Fighter several rounds to do the same. Is that fair? I think not. That's just one simple example. I could get more elaborate, but I'm hoping you see the point.</p><p></p><p>Balance? Same example as I gave for Fairness would apply here as well. It is not balanced that one character can take out a s**t load of baddies with one "Standard Action" and another character has to take several rounds to get the same result.</p><p></p><p>Consistency? D&D rules have been very inconsistant (hence an attempt to correct this in 3.5).</p><p></p><p>The only system that would encompass all these three things you are looking for is one where nothing was random or left up to chance. Where there is only one character class or race, and everyone is the same.</p><p></p><p>But back on topic (sorta)...</p><p></p><p>I am curious how you handle PCs with a magical item, far above their Character Wealth. Let's say you have a party that is in possession of an uber artifact, worth millions of GP (obvious example would be Frodo going to destroy the One Ring, to back to some previous analogies). Is the possessor of that item suddenly "screwed" out of getting Magic Items for the rest of their career, or until they decide to "ditch" this uber artifact?</p><p></p><p>If so, that is really harsh. The STORY is more important here. "Sorry Bob, you are carrying the Uber Artifact, and even though you are the only one in the party that can use the Vorpal Halbard +5, we can't let you have it."</p><p></p><p>It's the same thing with cohorts. If a player takes a cohort expressly to screw over the other players with regards to exp, well that is a different problem all together. I can't really see this happening. But if the story makes sense for them to have it, then sure, why not? If the others start to complain that they are getting less exp, well maybe you should find more mature gamers (or maybe your DM should).</p><p></p><p>I'm not trying to invalidate any type of playstyle, one that values loot/exp over story, but lets be realistic here. If you want to center a campaign on who can level the quickest, kill the most monsters, do the most damage or acquire the most loot, why are you playing a Pen and Paper ROLEPLAYING game? Roleplaying is ALL about the story, isn't it?</p></blockquote><p></p>
[QUOTE="RigaMortus, post: 993872, member: 1077"] I don't think D&D is your game then. D&D throws all these things out of the window, and it's not just because of the Leadership feat either. And ya know what? It's actually a GOOD thing... Fairness? A low level Wizard (like level 5) can take out oodells of baddies with one spell, where as it would take a Fighter several rounds to do the same. Is that fair? I think not. That's just one simple example. I could get more elaborate, but I'm hoping you see the point. Balance? Same example as I gave for Fairness would apply here as well. It is not balanced that one character can take out a s**t load of baddies with one "Standard Action" and another character has to take several rounds to get the same result. Consistency? D&D rules have been very inconsistant (hence an attempt to correct this in 3.5). The only system that would encompass all these three things you are looking for is one where nothing was random or left up to chance. Where there is only one character class or race, and everyone is the same. But back on topic (sorta)... I am curious how you handle PCs with a magical item, far above their Character Wealth. Let's say you have a party that is in possession of an uber artifact, worth millions of GP (obvious example would be Frodo going to destroy the One Ring, to back to some previous analogies). Is the possessor of that item suddenly "screwed" out of getting Magic Items for the rest of their career, or until they decide to "ditch" this uber artifact? If so, that is really harsh. The STORY is more important here. "Sorry Bob, you are carrying the Uber Artifact, and even though you are the only one in the party that can use the Vorpal Halbard +5, we can't let you have it." It's the same thing with cohorts. If a player takes a cohort expressly to screw over the other players with regards to exp, well that is a different problem all together. I can't really see this happening. But if the story makes sense for them to have it, then sure, why not? If the others start to complain that they are getting less exp, well maybe you should find more mature gamers (or maybe your DM should). I'm not trying to invalidate any type of playstyle, one that values loot/exp over story, but lets be realistic here. If you want to center a campaign on who can level the quickest, kill the most monsters, do the most damage or acquire the most loot, why are you playing a Pen and Paper ROLEPLAYING game? Roleplaying is ALL about the story, isn't it? [/QUOTE]
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[3.5] Cohorts no longer gobble up party XP
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