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[3.5] Cohorts no longer gobble up party XP
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<blockquote data-quote="Celebrim" data-source="post: 994348" data-attributes="member: 4937"><p>Ok, quibble here too then. All the above point proves is not all good stories make good games. Ok, that's to be expected. Not all good stories make good movies either (at least, not easily). The transition from one format to another is always fraught with a certain ammount of difficulty. </p><p></p><p>And your next point completely undermines your thesis, because it seems you assert (correctly I feel) that a good game depends a great deal on the quality of the underlying story.</p><p></p><p> </p><p></p><p>No game that isn't entertaining is a 'good' game. The point of a game is to be entertaining. While it may be true that not all good stories make good games, I think that it is certainly true that all good games make good stories. Granted, the transition from game back to story might be fraught with difficulty, but I'd expect at least some decent table stories - "remember when's" - to come from any good gaming session. I'd expect a really good game in the hands of a really good story teller to be a really good story, and I might add that I think that is the characteristic that separates a merely good DM from the great ones.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 994348, member: 4937"] Ok, quibble here too then. All the above point proves is not all good stories make good games. Ok, that's to be expected. Not all good stories make good movies either (at least, not easily). The transition from one format to another is always fraught with a certain ammount of difficulty. And your next point completely undermines your thesis, because it seems you assert (correctly I feel) that a good game depends a great deal on the quality of the underlying story. No game that isn't entertaining is a 'good' game. The point of a game is to be entertaining. While it may be true that not all good stories make good games, I think that it is certainly true that all good games make good stories. Granted, the transition from game back to story might be fraught with difficulty, but I'd expect at least some decent table stories - "remember when's" - to come from any good gaming session. I'd expect a really good game in the hands of a really good story teller to be a really good story, and I might add that I think that is the characteristic that separates a merely good DM from the great ones. [/QUOTE]
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[3.5] Cohorts no longer gobble up party XP
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