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[3.5] Command Undead mind games
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<blockquote data-quote="Dross" data-source="post: 5244594" data-attributes="member: 33802"><p>First thought is an opposed CHA check to see which <em>command</em> <em>undead</em> is obeyed. Vaguely follows the <em>Charm Person</em> and <em>Command Undead</em> forcing someone to do what they normally wouldn't. I'm sure this is mentioned somewhere, but I would not know where to look (it is not in the <em>CU</em> or <em>CP</em> spell descriptions).</p><p></p><p>As for the rebuking: friendly cleric can try bolstering the undead (PHB159) or the rebuking can be to negate the foe's attempt. But i agree the rebuking/turning overrides a <em>Command Undead</em>.</p><p></p><p>Just note that the one commanding the undead must be heard by the undead, so the closer the undead are to your foe using <em>Command Undead</em> the harder it would be for you to be heard. This also makes <em>Silence</em> a good follow up spell (especially if cast on the zombies themselves).</p></blockquote><p></p>
[QUOTE="Dross, post: 5244594, member: 33802"] First thought is an opposed CHA check to see which [I]command[/I] [I]undead[/I] is obeyed. Vaguely follows the [I]Charm Person[/I] and [I]Command Undead[/I] forcing someone to do what they normally wouldn't. I'm sure this is mentioned somewhere, but I would not know where to look (it is not in the [I]CU[/I] or [I]CP[/I] spell descriptions). As for the rebuking: friendly cleric can try bolstering the undead (PHB159) or the rebuking can be to negate the foe's attempt. But i agree the rebuking/turning overrides a [I]Command Undead[/I]. Just note that the one commanding the undead must be heard by the undead, so the closer the undead are to your foe using [I]Command Undead[/I] the harder it would be for you to be heard. This also makes [I]Silence[/I] a good follow up spell (especially if cast on the zombies themselves). [/QUOTE]
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[3.5] Command Undead mind games
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