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3.5 Complexity Revisited: Core Books Only, Low Levels . . .
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<blockquote data-quote="Treebore" data-source="post: 4504896" data-attributes="member: 10177"><p>Benimoto said:</p><p></p><p>Little things, like how if you charge or run, it has to be in a straight line and you can't even clip the corner of an ally or difficult terrain square seem unnecessary and kind of petty now.</p><p></p><p>----It is petty, don't worry about the specifics. Player says he wants to run, if its clear enough, then let him run. If he wants to Charge, if its straight enough, let him charge. I only worry about the last 10 feet being straight, prior to that I don't really care.</p><p></p><p></p><p>To look at on a wider scale, 3.5 seems to have the attitude that you can attempt almost anything, just that there's going to be some sort of disadvantage to make it balanced. The problem is that it's hard to remember the whole list of what you can do and what it will cost you. So then you just spend a lot of time referencing and cross referencing, just to do something fairly simple, like pass a weapon to your friend, push a kobold off a balcony, or even just use a class feature like turn undead. And because there are fairly strictly defined rules for all of these things, it's somehow harder to just make a DM call.</p><p></p><p>---- No, its easy just making a DM call, its making a DM call that follows the rules precisely as written that is hard. Everyone needs to just quit being so anal and be happy with "good enough".</p><p></p><p></p><p>So, it really depends on your threshold for "painfully complex" is, and how willing you are to either memorize the combat chapter, make quick calls, or spend gaming time looking up rules.</p><p></p><p></p><p>---Nah, it just requires going back to an easy going laid back attitude, rather than an overly anal, attention to every detail, attitude.</p></blockquote><p></p>
[QUOTE="Treebore, post: 4504896, member: 10177"] Benimoto said: Little things, like how if you charge or run, it has to be in a straight line and you can't even clip the corner of an ally or difficult terrain square seem unnecessary and kind of petty now. ----It is petty, don't worry about the specifics. Player says he wants to run, if its clear enough, then let him run. If he wants to Charge, if its straight enough, let him charge. I only worry about the last 10 feet being straight, prior to that I don't really care. To look at on a wider scale, 3.5 seems to have the attitude that you can attempt almost anything, just that there's going to be some sort of disadvantage to make it balanced. The problem is that it's hard to remember the whole list of what you can do and what it will cost you. So then you just spend a lot of time referencing and cross referencing, just to do something fairly simple, like pass a weapon to your friend, push a kobold off a balcony, or even just use a class feature like turn undead. And because there are fairly strictly defined rules for all of these things, it's somehow harder to just make a DM call. ---- No, its easy just making a DM call, its making a DM call that follows the rules precisely as written that is hard. Everyone needs to just quit being so anal and be happy with "good enough". So, it really depends on your threshold for "painfully complex" is, and how willing you are to either memorize the combat chapter, make quick calls, or spend gaming time looking up rules. ---Nah, it just requires going back to an easy going laid back attitude, rather than an overly anal, attention to every detail, attitude. [/QUOTE]
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