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3.5 Complexity Revisited: Core Books Only, Low Levels . . .
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<blockquote data-quote="S'mon" data-source="post: 4505259" data-attributes="member: 463"><p>First question last - 3.5 is of identical complexity to 3.0. 3.0 has more problems with overpowered spells IMO, I prefer 3.5 but they're very similar.</p><p></p><p>Second question - I too burned out on 3e and didn't run it for several years (2006 through 2008). What I did was exactly what you suggest - in July I started a new 3.5e campaign based around the old Basic D&D modules - B7 Rahasia, B5 Horror on the Hill, etc. Initially core rules only, though I've allowed a few non-core since, with a low-level, low-power setting and a campaign intended to run from 1st to ca 8th/9th. Furthermore, I don't use the 3e Monster Manual, I use my own monster & NPC stats based off the Mentzer Basic/Expert stats (& conversion inspired by C&C) which makes things a lot simpler. Alternatively, a limited palette of standard NPCs and monsters (nothing too complex, but a decent variety) would probably work just as well.</p><p></p><p>One thing I suggest is scaling the world to your intended level range - if running a 1-8 level D&D campaign I suggest capping NPCs at 8th or maybe 10th (for BBEG); likewise the biggest dragons should be around CR 12, not 23. A few things may need changing (eg let Forge Ring be a 6th or 9th level feat; maybe reduce CLs for some magic items); with dragons I suggest use the existing CR-appropriate stats but reduce or eliminate spellcaster levels and increase the size so they look more fearsome - if the book says a CR 5 baby dragon is Small or Medium, make it a Large adult; if it says a CR 12 young adultis Large, it can be a Huge Ancient.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4505259, member: 463"] First question last - 3.5 is of identical complexity to 3.0. 3.0 has more problems with overpowered spells IMO, I prefer 3.5 but they're very similar. Second question - I too burned out on 3e and didn't run it for several years (2006 through 2008). What I did was exactly what you suggest - in July I started a new 3.5e campaign based around the old Basic D&D modules - B7 Rahasia, B5 Horror on the Hill, etc. Initially core rules only, though I've allowed a few non-core since, with a low-level, low-power setting and a campaign intended to run from 1st to ca 8th/9th. Furthermore, I don't use the 3e Monster Manual, I use my own monster & NPC stats based off the Mentzer Basic/Expert stats (& conversion inspired by C&C) which makes things a lot simpler. Alternatively, a limited palette of standard NPCs and monsters (nothing too complex, but a decent variety) would probably work just as well. One thing I suggest is scaling the world to your intended level range - if running a 1-8 level D&D campaign I suggest capping NPCs at 8th or maybe 10th (for BBEG); likewise the biggest dragons should be around CR 12, not 23. A few things may need changing (eg let Forge Ring be a 6th or 9th level feat; maybe reduce CLs for some magic items); with dragons I suggest use the existing CR-appropriate stats but reduce or eliminate spellcaster levels and increase the size so they look more fearsome - if the book says a CR 5 baby dragon is Small or Medium, make it a Large adult; if it says a CR 12 young adultis Large, it can be a Huge Ancient. [/QUOTE]
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