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General Tabletop Discussion
Character Builds & Optimization
3.5 core 3 tripper build help optimization
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5626084" data-attributes="member: 35909"><p>Pick your banned schools if you're going to do wizard. How open is your DM to necromancy? Some balk at it even if you "just" use it for fear effects, str depleting, negative levels, etc... and never touch any of the undead stuff. Like I said, Evocation, Necro, and Enchantment are the best picks to ban, but which two is your preference. Look at the spells for each and decide. Just remember: anything you could use a mind-affecting will save enchantment spell on you could also probably be tripping, and direct damage isn't needed (so look at the other evocation spells, like Shatter, Gust of Wind, Wind Wall, Contingency if you actually expect to get high enough level to use it...).</p><p></p><p>Max the knowledge skills related to the creature types you want to change into, in case your DM tries to limit you to things you "know about." So...Nature (overlaps with Druid's expertise, though), Arcana, and Dungeoneering mostly.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5626084, member: 35909"] Pick your banned schools if you're going to do wizard. How open is your DM to necromancy? Some balk at it even if you "just" use it for fear effects, str depleting, negative levels, etc... and never touch any of the undead stuff. Like I said, Evocation, Necro, and Enchantment are the best picks to ban, but which two is your preference. Look at the spells for each and decide. Just remember: anything you could use a mind-affecting will save enchantment spell on you could also probably be tripping, and direct damage isn't needed (so look at the other evocation spells, like Shatter, Gust of Wind, Wind Wall, Contingency if you actually expect to get high enough level to use it...). Max the knowledge skills related to the creature types you want to change into, in case your DM tries to limit you to things you "know about." So...Nature (overlaps with Druid's expertise, though), Arcana, and Dungeoneering mostly. [/QUOTE]
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