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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Crit stacking?
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<blockquote data-quote="Technik4" data-source="post: 1002482" data-attributes="member: 7211"><p><strong>Beating a Dead Horse</strong></p><p></p><p> </p><p></p><p>Look, when I say that the core rules should be made with expansion in mind, I mean that they should have logical rule systems and sub-systems that are modular in nature.</p><p></p><p>IOW, I dont think either the new rule nor the old was very modular. The old rule allowed stacking with 2 things, and implied that any other stacking wouldn't stack. The new rule disallows the one exception, and says that nothing else stacks. Neither of these seem to take <strong>their own supplements</strong> nor any other 3rd party supplements into account as there are now many people scratching their head about Weapon Master's improved critical class feature.</p><p></p><p>3e and d20 were a vision of a unified community, to make a rule-set that is purposely unwieldy to expand is idiocy.</p><p></p><p>Note: I dont think 3e is very unwieldy to expand, but there are some sore spots. All I was saying is the revision should have gone over said sore spots and smoothed them over, which in many cases they did. But not with regards to crit-stacking.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 1002482, member: 7211"] [b]Beating a Dead Horse[/b] Look, when I say that the core rules should be made with expansion in mind, I mean that they should have logical rule systems and sub-systems that are modular in nature. IOW, I dont think either the new rule nor the old was very modular. The old rule allowed stacking with 2 things, and implied that any other stacking wouldn't stack. The new rule disallows the one exception, and says that nothing else stacks. Neither of these seem to take [b]their own supplements[/b] nor any other 3rd party supplements into account as there are now many people scratching their head about Weapon Master's improved critical class feature. 3e and d20 were a vision of a unified community, to make a rule-set that is purposely unwieldy to expand is idiocy. Note: I dont think 3e is very unwieldy to expand, but there are some sore spots. All I was saying is the revision should have gone over said sore spots and smoothed them over, which in many cases they did. But not with regards to crit-stacking. Technik [/QUOTE]
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[3.5] Crit stacking?
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