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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Crit stacking?
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<blockquote data-quote="Storm Raven" data-source="post: 1006475" data-attributes="member: 307"><p></p><p></p><p>Actually, no, it is not the best feat you can take for a rogue. A rogue is better off taking a number of toher feats as oppsed to Imrpoved Critical, mostly because improved critical has a <em>relatively minor</em> effect on the damage he deals. Go back and look at the analyses that have been presented in this thread, you will find that the increased damage inflicted by Improved Critical is really quite small.</p><p></p><p></p><p></p><p>Then you have seen a lot of players who are not very smart. The +1d6 bonus from energy damage applies to <em>every hit</em>. With the very limited exception of creatures immune to the particular type of energy your weapon is enhanced with, that is an average of +3.5 points of damage on every attack, effectively doubling the base damage of the rapier.</p><p></p><p>The bonus from <em>keen</em> only crops up when your threaten a critical, <em>and</em> confirm the critical, <em>and</em> the creature is not immune to ciritcals (which is reasonably common, given that a very common class of opponents, undead, is immune to criticals). Then it adds a +1d6 base damage plus modifiers (and if you are a finesse fighter, like you seem to assume for a rapier wielder, your modifiers are likely to be relatively modest). It is a much less reliable damage bonus.</p><p></p><p></p><p></p><p>The problem is that you haven't figured out that critical hits are <em>exactly as valuable for any given weapon</em>. Rapiers are not especially useful for critical hits, because the damage multiplier is small and the base damage is low. Every weapon has just about the same expected damage increase from Improved Critical or <em>keen</em> as every other weapon. The attributes you are talking about that make the rapier a poor choice for many combat options are attributes of the <em>rapier</em>, not attributes of the feat or the weapon enhancement. The rapier is <em>no worse</em> than a longsword at any of the various combat maneuvers that are available. If Improved Disarm is useless for a rapier wielder, then it is useless for a longsword wielder. Perhaps you should review your thoughts on this matter, since you seem not to be thinking it through very well.</p><p></p><p>A longsword is a virtually identical weapon as a rapier in terms of value as a method of inflicting damage. The longsword has a higher base damage die, but a smaller threat range. Effectively, they are identical weapons when you evaluate their expected damage, with or without finesse.</p><p></p><p></p><p></p><p>You should change that to "Tecnik "neither paying attention nor doing math"</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 1006475, member: 307"] [B][/b] Actually, no, it is not the best feat you can take for a rogue. A rogue is better off taking a number of toher feats as oppsed to Imrpoved Critical, mostly because improved critical has a [i]relatively minor[/i] effect on the damage he deals. Go back and look at the analyses that have been presented in this thread, you will find that the increased damage inflicted by Improved Critical is really quite small. Then you have seen a lot of players who are not very smart. The +1d6 bonus from energy damage applies to [i]every hit[/i]. With the very limited exception of creatures immune to the particular type of energy your weapon is enhanced with, that is an average of +3.5 points of damage on every attack, effectively doubling the base damage of the rapier. The bonus from [i]keen[/i] only crops up when your threaten a critical, [i]and[/i] confirm the critical, [i]and[/i] the creature is not immune to ciritcals (which is reasonably common, given that a very common class of opponents, undead, is immune to criticals). Then it adds a +1d6 base damage plus modifiers (and if you are a finesse fighter, like you seem to assume for a rapier wielder, your modifiers are likely to be relatively modest). It is a much less reliable damage bonus. The problem is that you haven't figured out that critical hits are [i]exactly as valuable for any given weapon[/i]. Rapiers are not especially useful for critical hits, because the damage multiplier is small and the base damage is low. Every weapon has just about the same expected damage increase from Improved Critical or [i]keen[/i] as every other weapon. The attributes you are talking about that make the rapier a poor choice for many combat options are attributes of the [i]rapier[/i], not attributes of the feat or the weapon enhancement. The rapier is [i]no worse[/i] than a longsword at any of the various combat maneuvers that are available. If Improved Disarm is useless for a rapier wielder, then it is useless for a longsword wielder. Perhaps you should review your thoughts on this matter, since you seem not to be thinking it through very well. A longsword is a virtually identical weapon as a rapier in terms of value as a method of inflicting damage. The longsword has a higher base damage die, but a smaller threat range. Effectively, they are identical weapons when you evaluate their expected damage, with or without finesse. You should change that to "Tecnik "neither paying attention nor doing math" [/QUOTE]
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[3.5] Crit stacking?
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