Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Crit stacking?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mike Sullivan" data-source="post: 1007382" data-attributes="member: 9824"><p>Did you even read my post? I demonstrated, in the simplest possible terms, why, <em>in this case</em>, you can do that just by comparing per-hit damage rates. I worked out a full example with the extraneous to-hit rates and demonstrated that it gave exactly the same result as the simpler example that ignored to-hit rates.</p><p></p><p></p><p></p><p>Yes, Anubis. I know. I <em>also</em> know the difference between comparing two cases in which one case incurs a to-hit penalty, and the other does not.</p><p></p><p>If you're comparing, for example, two weapon fighting to one-weapon fighting, you have to include to-hit rates because the attack bonuses of otherwise comparable characters are, by necessity, different between a one-weapon fighter and a two-weapon fighter.</p><p></p><p>If you're comparing two characters who have the same fighting style, but simply use two different weapons -- as we <strong>are</strong> doing, then the to-hit chances neatly cancel themselves out.</p><p></p><p>Yet another way of looking at this is that what we've been comparing is something of the form crit multiplier * (base damage + damage bonus). So:</p><p></p><p>Falchion base damage = fc (it'd be 5 in the real world)</p><p>Falchion damage bonus = fd</p><p>Falchion crit multiplier = fm</p><p></p><p>Greatsword base damage = gc (it'd be 7 in the real world)</p><p>Greatsword damage bonus = gd</p><p>Greatsword crit multiplier = gm</p><p></p><p>So, what we've been comparing is of this form:</p><p></p><p>fm * (fc + fd) > gm * (gc + gd)</p><p></p><p>If we wanted to, we could add two additional factors</p><p></p><p>Falchion chance to hit = fa</p><p>Greatsword chance to hit = ga</p><p></p><p>fa * fm * (fc + fd) > ga * gm * (gc + gd)</p><p></p><p>However, we're assuming that we've got comparable characters. In that case, fd = gd, and fa = ga. So we can simplify the inequality:</p><p></p><p>fa * fm * (fc + fd) > fa * gm * (gc + gd)</p><p></p><p>And then cancel out the fa's</p><p></p><p>fm * (fc + fd) > gm * (gc + gd)</p><p></p><p>And we see we're back where we started.</p><p></p><p>Once again: You're not wrong that chance to hit is important. In this particular instance, it doesn't impact the analysis.</p></blockquote><p></p>
[QUOTE="Mike Sullivan, post: 1007382, member: 9824"] Did you even read my post? I demonstrated, in the simplest possible terms, why, [i]in this case[/i], you can do that just by comparing per-hit damage rates. I worked out a full example with the extraneous to-hit rates and demonstrated that it gave exactly the same result as the simpler example that ignored to-hit rates. Yes, Anubis. I know. I [i]also[/i] know the difference between comparing two cases in which one case incurs a to-hit penalty, and the other does not. If you're comparing, for example, two weapon fighting to one-weapon fighting, you have to include to-hit rates because the attack bonuses of otherwise comparable characters are, by necessity, different between a one-weapon fighter and a two-weapon fighter. If you're comparing two characters who have the same fighting style, but simply use two different weapons -- as we [b]are[/b] doing, then the to-hit chances neatly cancel themselves out. Yet another way of looking at this is that what we've been comparing is something of the form crit multiplier * (base damage + damage bonus). So: Falchion base damage = fc (it'd be 5 in the real world) Falchion damage bonus = fd Falchion crit multiplier = fm Greatsword base damage = gc (it'd be 7 in the real world) Greatsword damage bonus = gd Greatsword crit multiplier = gm So, what we've been comparing is of this form: fm * (fc + fd) > gm * (gc + gd) If we wanted to, we could add two additional factors Falchion chance to hit = fa Greatsword chance to hit = ga fa * fm * (fc + fd) > ga * gm * (gc + gd) However, we're assuming that we've got comparable characters. In that case, fd = gd, and fa = ga. So we can simplify the inequality: fa * fm * (fc + fd) > fa * gm * (gc + gd) And then cancel out the fa's fm * (fc + fd) > gm * (gc + gd) And we see we're back where we started. Once again: You're not wrong that chance to hit is important. In this particular instance, it doesn't impact the analysis. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Crit stacking?
Top