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D&D Older Editions, OSR, & D&D Variants
[3.5] Crit stacking?
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<blockquote data-quote="Grog" data-source="post: 1007506" data-attributes="member: 6183"><p>I don't know where you're getting this, but it's absolutely not true IME (I don't have the MM with me to check). There are plenty of CR 5+ monsters with no elemental resistances at all. Also, "some kind of elemental resistance" does not equal "resistance to all elements."</p><p></p><p></p><p></p><p>No feat I'm aware of in the core rules does this. And how common are those ECL +1 races in the opponents parties tend to fight, anyway? Also, energy resistance 5 is only of limited use against energy damage from weapons, as I'll get to in a moment.</p><p></p><p></p><p></p><p>First, Endure Elements only protects against one type of energy. Second, many monsters don't have access to even first level spells.</p><p></p><p>And third, Endure Elements only offers 5 points of elemental resistance <em>per round</em>. Not per attack. Per round. So if you have more than one attack, some of your elemental damage is going to get through the resistance unless you roll very poorly. If your opponent is getting three or four hits per round, that's 3 or 4d6 of elemental damage. Elemental resistance 5 will help against that, true, but it's hardly the iron defense you seem to be claiming it is.</p><p></p><p>Also, I believe Endure Elements has been nerfed in 3.5.</p><p></p><p></p><p></p><p>Percentages up to 100%. And the most elemental protection you can get from a magic item in the core rules is 30 points per round. Now, that's more than enough to stop that fighter's flaming weapon, but what if his buddy the wizard hits you with a fireball first? You probably won't have too much in the way of resistance left.</p><p></p><p>Also, it's not "far more expensive" to get immunity to critical hits. The most it can ever cost is 75,000 gp (if you add Heavy Fortification to +5 armor). It can cost as little as 35,000 gp. By contrast, a ring of major elemental resistance (resistance 30) costs 24,000 gp (I think - going by memory here). And that's 24,000 gp to get you 30 points of resistance to <em>one element</em>. Your ring of major fire resistance won't do you much good against that guy with a shocking greatsword, will it?</p><p></p><p>So, for roughly the same amount of money it would take to get 30 points of resistance to two or three elements out of five in the core rules (leaving aside the fact that you can't wear three magic rings), you can gain complete immunity to all critical hits from any opponent you will ever face. And as a bonus, you get immunity to sneak attack, too.</p><p></p><p>If I had to choose between those two options, I know which one I'd pick.</p><p></p><p></p><p></p><p>As has been shown above, both these statements are incorrect.</p></blockquote><p></p>
[QUOTE="Grog, post: 1007506, member: 6183"] I don't know where you're getting this, but it's absolutely not true IME (I don't have the MM with me to check). There are plenty of CR 5+ monsters with no elemental resistances at all. Also, "some kind of elemental resistance" does not equal "resistance to all elements." No feat I'm aware of in the core rules does this. And how common are those ECL +1 races in the opponents parties tend to fight, anyway? Also, energy resistance 5 is only of limited use against energy damage from weapons, as I'll get to in a moment. First, Endure Elements only protects against one type of energy. Second, many monsters don't have access to even first level spells. And third, Endure Elements only offers 5 points of elemental resistance [i]per round[/i]. Not per attack. Per round. So if you have more than one attack, some of your elemental damage is going to get through the resistance unless you roll very poorly. If your opponent is getting three or four hits per round, that's 3 or 4d6 of elemental damage. Elemental resistance 5 will help against that, true, but it's hardly the iron defense you seem to be claiming it is. Also, I believe Endure Elements has been nerfed in 3.5. Percentages up to 100%. And the most elemental protection you can get from a magic item in the core rules is 30 points per round. Now, that's more than enough to stop that fighter's flaming weapon, but what if his buddy the wizard hits you with a fireball first? You probably won't have too much in the way of resistance left. Also, it's not "far more expensive" to get immunity to critical hits. The most it can ever cost is 75,000 gp (if you add Heavy Fortification to +5 armor). It can cost as little as 35,000 gp. By contrast, a ring of major elemental resistance (resistance 30) costs 24,000 gp (I think - going by memory here). And that's 24,000 gp to get you 30 points of resistance to [i]one element[/i]. Your ring of major fire resistance won't do you much good against that guy with a shocking greatsword, will it? So, for roughly the same amount of money it would take to get 30 points of resistance to two or three elements out of five in the core rules (leaving aside the fact that you can't wear three magic rings), you can gain complete immunity to all critical hits from any opponent you will ever face. And as a bonus, you get immunity to sneak attack, too. If I had to choose between those two options, I know which one I'd pick. As has been shown above, both these statements are incorrect. [/QUOTE]
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