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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Crit stacking?
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<blockquote data-quote="Spatula" data-source="post: 1007646" data-attributes="member: 2198"><p>Their relaitve usefulness really depends on what the DM is throwing at the players. If you're facing lots of undead, keen is not going to help you at all. If you're facing lots of outsiders, your flame blade probably won't be doing much extra damage - although that depends on what kinds of outsiders you're dealing with, really (and there are other types of elemental weapon abilities).Elemental protections from what source? Resistance for your armor is a +3 cost adjustment, for resistance 10 vs. one kind of energy damage. That's the same as moderate fortification (75% to ignore crits). Full fortification (100%) is a +5 ability, and light fortification (25%) is a +1. The actual cost will depend on what else has been added to the armor. Rings are a bit cheaper, 16000 for a resistance of 15 (for one type of damage), or 24000 for resistance 30 vs one type. Still not exactly cheap, and of course you can only wear two rings.None at 1st level, but there are higher level spells that do give the target immunity to crits - for example, Iron Body.</p></blockquote><p></p>
[QUOTE="Spatula, post: 1007646, member: 2198"] Their relaitve usefulness really depends on what the DM is throwing at the players. If you're facing lots of undead, keen is not going to help you at all. If you're facing lots of outsiders, your flame blade probably won't be doing much extra damage - although that depends on what kinds of outsiders you're dealing with, really (and there are other types of elemental weapon abilities).[b][/b]Elemental protections from what source? Resistance for your armor is a +3 cost adjustment, for resistance 10 vs. one kind of energy damage. That's the same as moderate fortification (75% to ignore crits). Full fortification (100%) is a +5 ability, and light fortification (25%) is a +1. The actual cost will depend on what else has been added to the armor. Rings are a bit cheaper, 16000 for a resistance of 15 (for one type of damage), or 24000 for resistance 30 vs one type. Still not exactly cheap, and of course you can only wear two rings.[b][/B]None at 1st level, but there are higher level spells that do give the target immunity to crits - for example, Iron Body. [/QUOTE]
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[3.5] Crit stacking?
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