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[3.5] Crit stacking?
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<blockquote data-quote="Hypersmurf" data-source="post: 1008028" data-attributes="member: 1656"><p>Except that Keen and Imp Crit are generally more useful for the tank than the finesse fighter.</p><p></p><p>The rogue and the duellist get a lot of their damage potential from Sneak Attack or Precise Strike.</p><p></p><p>1. SA and PS are bonus damage dice that do not multiply on a critical. The Duellist/Rogue might do 8d6 damage on a sneak attack with a rapier... and 9d6 damage on a critical. The Raging, Power-Attacking Fighter/Barbarian with the greatsword does 2d6 +15 on a normal hit, and 4d6 +30 on a critical. The duellist gains a whole 3.5 damage from his critical... the fighter gains 22.</p><p></p><p>2. SA and PS are ineffective against creatures immune to criticals. So a rogue/duellist who goes the Keen and Imp Crit route is suffering from severe eggs-in-one-basket syndrome. The barbarian's damage hardly dips against zombies; the duellist's drops from 8d6-with-regular-crits to 1d6-with-no-crits. If he'd branched out a little, switching Keen for Energy enhancements, for example, he wouldn't be quite as handicapped against the (numerous) uncrittable opponents.</p><p></p><p>While Keen and Improved Crit are <em>thematically</em> a good match for the rogue/duellist, from a power perspective he is far less-suited to them than the raging tank.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 1008028, member: 1656"] Except that Keen and Imp Crit are generally more useful for the tank than the finesse fighter. The rogue and the duellist get a lot of their damage potential from Sneak Attack or Precise Strike. 1. SA and PS are bonus damage dice that do not multiply on a critical. The Duellist/Rogue might do 8d6 damage on a sneak attack with a rapier... and 9d6 damage on a critical. The Raging, Power-Attacking Fighter/Barbarian with the greatsword does 2d6 +15 on a normal hit, and 4d6 +30 on a critical. The duellist gains a whole 3.5 damage from his critical... the fighter gains 22. 2. SA and PS are ineffective against creatures immune to criticals. So a rogue/duellist who goes the Keen and Imp Crit route is suffering from severe eggs-in-one-basket syndrome. The barbarian's damage hardly dips against zombies; the duellist's drops from 8d6-with-regular-crits to 1d6-with-no-crits. If he'd branched out a little, switching Keen for Energy enhancements, for example, he wouldn't be quite as handicapped against the (numerous) uncrittable opponents. While Keen and Improved Crit are [i]thematically[/i] a good match for the rogue/duellist, from a power perspective he is far less-suited to them than the raging tank. -Hyp. [/QUOTE]
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[3.5] Crit stacking?
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