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[3.5] Crit stacking?
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<blockquote data-quote="Storm Raven" data-source="post: 1009435" data-attributes="member: 307"><p></p><p></p><p>A non core feat that will only show up in stats of characters with good Fortitude saves who are <em>12th level or higher</em>. That is not that big of a deal, nor is it likely to be common.</p><p></p><p></p><p></p><p>You can maintain that all you want, but that doesn't make it reality. On the whole, you are likely face more opponents who are immune to critical hits than you are to face opponents who are immune or resistant to frost (for example).</p><p></p><p></p><p></p><p>A ring of fire resistance is a 25,000+ gp item that has a limited usefulness, takes up a ring slot, and shows up even more rarely than armor of fortitfication. Besides, since you are talking about Masters' of the Wild feats, then perhaps you could also bother to include the Corrosive energy enhancement on weapons that showed up in Magic of Faerun. You also forgot the Thundering enhancement from the DMG.</p><p></p><p></p><p></p><p>But that is an attribute of <em>the rogue class</em> not the rapier itself. The rapier is the "best" rogue weapon because it is the only medium sized martial weapon on the rogue list. It is not a better weapon for critical hits than the pick, the scimitar or any number of other medium martial weapons. Those weapons just don't happen to be on the rogue proficiency list.</p><p></p><p></p><p></p><p>Damage potential that has to be so high that a finesse based combatant will likely <em>never be in a position where it makes a difference</em>. Finesse fighters rarely have lots of damage bonuses, since, by definition, they usually aren't getting much benefit out of their strength, and in the case of the rogue, isn't benefiting from Specialization. Hence, the fact that the rapier <em>might</em> overtake the longsword if you have an average expected damage per hit of 20 or more points (not including sneak attack damage, since that isn't multiplied on a critical hit) is completely irrelevant.</p><p></p><p></p><p></p><p>Unless he takes a light pick, or the handaxe, or the spiked chain. The problem isn't with Improved Critical and <em>keen</em>, the problem is that the rapier is the only medium sized martial weapon that can be finessed, which makes it a better choice for medium sized finesse fighters.</p><p></p><p>But we aren't talking about finesse fighters. That has cropped up due to your silly assertion that finesse fighters are the ones who benefit the most from Improved Critical. We are talking about <em>fighters focused on critical hits</em>. For them, the array of worthwhile weapons extends throughout the martial weapon list, since the weapons on that list are all functionally balanced with one another (accounting for size differences) so far as critical hits are concerned.</p><p></p><p></p><p></p><p>A rogue who is combat focused is <em>beter off</em> ignoring <em>keen</em> and going with <em>almost any other +1 cost enhancement</em>. The fact that they might choose to pick up the <em>keen</em> enhancement is vanity, not efficiency. It is a subpar choice for that character. Are you truly upset that rogues might make subpar choices?</p><p></p><p></p><p></p><p>The point is that the changes (based upon Andy Collin's silly "criticals weren't special" line) were not based upon any kind of <em>game mechanic</em> problem, but rather based upon a personal preference that should not have cropped up in the redesign. Allowing the stacking of Improved Critical and <em>keen</em> was not a balance problem, thus, it should not have been revised.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 1009435, member: 307"] [B][/b] A non core feat that will only show up in stats of characters with good Fortitude saves who are [i]12th level or higher[/i]. That is not that big of a deal, nor is it likely to be common. You can maintain that all you want, but that doesn't make it reality. On the whole, you are likely face more opponents who are immune to critical hits than you are to face opponents who are immune or resistant to frost (for example). A ring of fire resistance is a 25,000+ gp item that has a limited usefulness, takes up a ring slot, and shows up even more rarely than armor of fortitfication. Besides, since you are talking about Masters' of the Wild feats, then perhaps you could also bother to include the Corrosive energy enhancement on weapons that showed up in Magic of Faerun. You also forgot the Thundering enhancement from the DMG. But that is an attribute of [i]the rogue class[/i] not the rapier itself. The rapier is the "best" rogue weapon because it is the only medium sized martial weapon on the rogue list. It is not a better weapon for critical hits than the pick, the scimitar or any number of other medium martial weapons. Those weapons just don't happen to be on the rogue proficiency list. Damage potential that has to be so high that a finesse based combatant will likely [i]never be in a position where it makes a difference[/i]. Finesse fighters rarely have lots of damage bonuses, since, by definition, they usually aren't getting much benefit out of their strength, and in the case of the rogue, isn't benefiting from Specialization. Hence, the fact that the rapier [i]might[/i] overtake the longsword if you have an average expected damage per hit of 20 or more points (not including sneak attack damage, since that isn't multiplied on a critical hit) is completely irrelevant. Unless he takes a light pick, or the handaxe, or the spiked chain. The problem isn't with Improved Critical and [i]keen[/i], the problem is that the rapier is the only medium sized martial weapon that can be finessed, which makes it a better choice for medium sized finesse fighters. But we aren't talking about finesse fighters. That has cropped up due to your silly assertion that finesse fighters are the ones who benefit the most from Improved Critical. We are talking about [i]fighters focused on critical hits[/i]. For them, the array of worthwhile weapons extends throughout the martial weapon list, since the weapons on that list are all functionally balanced with one another (accounting for size differences) so far as critical hits are concerned. A rogue who is combat focused is [i]beter off[/i] ignoring [i]keen[/i] and going with [i]almost any other +1 cost enhancement[/i]. The fact that they might choose to pick up the [i]keen[/i] enhancement is vanity, not efficiency. It is a subpar choice for that character. Are you truly upset that rogues might make subpar choices? The point is that the changes (based upon Andy Collin's silly "criticals weren't special" line) were not based upon any kind of [i]game mechanic[/i] problem, but rather based upon a personal preference that should not have cropped up in the redesign. Allowing the stacking of Improved Critical and [i]keen[/i] was not a balance problem, thus, it should not have been revised. [/QUOTE]
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