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[3.5] Crit stacking?
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<blockquote data-quote="PaulGreystoke" data-source="post: 1015864" data-attributes="member: 10810"><p>3.0 DMG p. 65 <em>BEHIND THE CURTAIN: CRITICAL HITS</em> "Critical hits are in the game to add moments of particular excitement." & p. 64 "This is an opportunity for you to give the players some vivid description, to keep the excitement high:..."</p><p></p><p>This is admittedly just flavor text, but these snatches capture the essence of the reasoning behind the inclusion of criticals in the game system in 3E. We must remember that in 1E & 2e, there were no criticals in the core rules. Yet almost everybody had houserules that brought criticals into the game. Clearly, players wanted critical hits because they felt that criticals added to the fun of the game. The 3E designers responded to this desire & created what they thought was a simple, clean, & balanced mechanic - not at all like the homebrew critical charts that had been the norm. The 3.5 designers have now modified the mechanics slightly because they feel that the system was resulting in characters that overemphasized criticals, making these "moments of particular excitement" so commonplace that they were instead humdrum events.</p></blockquote><p></p>
[QUOTE="PaulGreystoke, post: 1015864, member: 10810"] 3.0 DMG p. 65 [I]BEHIND THE CURTAIN: CRITICAL HITS[/I] "Critical hits are in the game to add moments of particular excitement." & p. 64 "This is an opportunity for you to give the players some vivid description, to keep the excitement high:..." This is admittedly just flavor text, but these snatches capture the essence of the reasoning behind the inclusion of criticals in the game system in 3E. We must remember that in 1E & 2e, there were no criticals in the core rules. Yet almost everybody had houserules that brought criticals into the game. Clearly, players wanted critical hits because they felt that criticals added to the fun of the game. The 3E designers responded to this desire & created what they thought was a simple, clean, & balanced mechanic - not at all like the homebrew critical charts that had been the norm. The 3.5 designers have now modified the mechanics slightly because they feel that the system was resulting in characters that overemphasized criticals, making these "moments of particular excitement" so commonplace that they were instead humdrum events. [/QUOTE]
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[3.5] Crit stacking?
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