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[3.5] Crit stacking?
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<blockquote data-quote="Mike Sullivan" data-source="post: 995325" data-attributes="member: 9824"><p><strong>Re: Re: Re: GRRR!</strong></p><p></p><p></p><p></p><p>Satori, apparently.</p><p></p><p></p><p></p><p>Me. I do.</p><p></p><p>One of the things which intially struck me about how nice 3e was was the elegant weapons balance. Swords and axes were exactly equally powerful, but had notably different flavors. Rapiers/Picks were a viable different choice from straight swords and axes, with advantages and disadvantages in roughly equal proportions. Exotic weapons were better than martial weapons in particular ways. There was a point to two-handed weapons, and a point to medium-sized one-handed weapons, and a point to small one-handed weapons.</p><p></p><p>You could make a character -- or advise one of your players to make a character -- broadly according to the player's conception of what that character <em>ought</em> to carry, without either the AD&D2 deal of making everyone who didn't use longswords take an efficiency hit, nor the "light system" method of declaring all weapons to be roughly the same.</p><p></p><p>Throwing out that balance (and for what?) strikes me as removing one of the best-thought-out pieces of 3e. And don't discount it as a matter of fractional points. The difference between a scythe that criticals on a 16-20 (with weapon-master), and a falchion that criticals on a 14-20 (also with weapon-master, and the lame proposed "always gives a +1 to thresh" rule) is in the range of several points of expected damage per hit (depending on str and magic bonuses).</p><p></p><p>And, I repeat, for what? What I'd like to ask "Who gives a frik" to is the people who say, "Critting all the time isn't 'special.'" Seriously, who cares? In all the weird travails of D&D, critting 45-55% of your succesful hits is what bothers you? Throwing spells that can kill an entire army is commonplace, being raised from the dead is a weekly occurance, the gods channeling miraculous energy to heal you is something that happens after <em>literally</em> almost every single battle, there are sixteen hundred sapient races (most of which can interbreed) and warriors who can be struck by fifty arrows and walk away fine, and none of that's a problem, but critting 55% of the time (as opposed to the 40% of the time that the exact same character in 3.5e would crit, or, if you prefer a core-rules-only analysis, critting 45% of the time as compared to 30% of the time) is what makes you flinch and say, "Well, nobody respects the gravity of the occaision"? Really? Seriously?</p></blockquote><p></p>
[QUOTE="Mike Sullivan, post: 995325, member: 9824"] [b]Re: Re: Re: GRRR![/b] Satori, apparently. Me. I do. One of the things which intially struck me about how nice 3e was was the elegant weapons balance. Swords and axes were exactly equally powerful, but had notably different flavors. Rapiers/Picks were a viable different choice from straight swords and axes, with advantages and disadvantages in roughly equal proportions. Exotic weapons were better than martial weapons in particular ways. There was a point to two-handed weapons, and a point to medium-sized one-handed weapons, and a point to small one-handed weapons. You could make a character -- or advise one of your players to make a character -- broadly according to the player's conception of what that character [i]ought[/i] to carry, without either the AD&D2 deal of making everyone who didn't use longswords take an efficiency hit, nor the "light system" method of declaring all weapons to be roughly the same. Throwing out that balance (and for what?) strikes me as removing one of the best-thought-out pieces of 3e. And don't discount it as a matter of fractional points. The difference between a scythe that criticals on a 16-20 (with weapon-master), and a falchion that criticals on a 14-20 (also with weapon-master, and the lame proposed "always gives a +1 to thresh" rule) is in the range of several points of expected damage per hit (depending on str and magic bonuses). And, I repeat, for what? What I'd like to ask "Who gives a frik" to is the people who say, "Critting all the time isn't 'special.'" Seriously, who cares? In all the weird travails of D&D, critting 45-55% of your succesful hits is what bothers you? Throwing spells that can kill an entire army is commonplace, being raised from the dead is a weekly occurance, the gods channeling miraculous energy to heal you is something that happens after [i]literally[/i] almost every single battle, there are sixteen hundred sapient races (most of which can interbreed) and warriors who can be struck by fifty arrows and walk away fine, and none of that's a problem, but critting 55% of the time (as opposed to the 40% of the time that the exact same character in 3.5e would crit, or, if you prefer a core-rules-only analysis, critting 45% of the time as compared to 30% of the time) is what makes you flinch and say, "Well, nobody respects the gravity of the occaision"? Really? Seriously? [/QUOTE]
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