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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Crit stacking?
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<blockquote data-quote="Plane Sailing" data-source="post: 995366" data-attributes="member: 114"><p>IMO the main problem that comes from high threat ranges is that *all* the base damage is multiplied on the crit. As someone pointed out earlier, that is a big multiplier effect on power attack, especially with the new 2-for-1 idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Perhaps crits would have been more balanced if they multiplied the weapon dice damage, but all of the bonuses were only added once. Thus an orc fighter specialised with a greataxe would crit for 3d12 + 5 instead of 3d12+15, a 13 str duellist power attacking for 5 pts with a +5 keen rapier would have a great chance of getting a crit for 2d6 + 11, rather than 2d6+22.</p><p></p><p>For high level characters (and many low-mid level characters) the amount of bonus they can add to the die roll is at least as significant as the weapon die itself. Making a crit only multiply the basic damage die rather than all the straight numerical bonuses would reduce damage output somewhat (from the big monsters too!), make fights last a little longer and be an all round good thing. We could then still have keen and improved critical stack without vast amounts of damage being handed out.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 995366, member: 114"] IMO the main problem that comes from high threat ranges is that *all* the base damage is multiplied on the crit. As someone pointed out earlier, that is a big multiplier effect on power attack, especially with the new 2-for-1 idea :rolleyes: Perhaps crits would have been more balanced if they multiplied the weapon dice damage, but all of the bonuses were only added once. Thus an orc fighter specialised with a greataxe would crit for 3d12 + 5 instead of 3d12+15, a 13 str duellist power attacking for 5 pts with a +5 keen rapier would have a great chance of getting a crit for 2d6 + 11, rather than 2d6+22. For high level characters (and many low-mid level characters) the amount of bonus they can add to the die roll is at least as significant as the weapon die itself. Making a crit only multiply the basic damage die rather than all the straight numerical bonuses would reduce damage output somewhat (from the big monsters too!), make fights last a little longer and be an all round good thing. We could then still have keen and improved critical stack without vast amounts of damage being handed out. Cheers [/QUOTE]
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[3.5] Crit stacking?
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