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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Crit stacking?
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<blockquote data-quote="Tzarevitch" data-source="post: 996268" data-attributes="member: 1792"><p>Honestly, I dislike the change to the threat range AND I think Vorpal was not changed enough. Personally the only reason I think threat ranges were a problem in 3.0 was the fact that Vorpal was too powerful. As written, the property is more powerful than epic weapon properties, especially if you have it on a wide-threat weapon and can increase the threat range. Even critting only on a 20, it is the only instant death-no save weapon property that exists and it has only one real defense that characters can employ: Great Fortification. </p><p></p><p>I have never permitted Vorpal weapons in any campaign I have ever run and I never will. In my current game I house-ruled Vorpal to increase the weapon's crit multiplier by x2 and reduced its cost to +4. Fortification in my campaign reduces a weapon's multiplier by the cost of the fortification (Light =1, Medium =3, Heavy =5) to a minimum of 1x and reduces sneak attack dice by the same rating also to a minimum of 1. That way fortification doesn't render rogues of all levels absolutely useless. </p><p></p><p>As far as threat ranges go, I would've preferred 3.5 do it the way Star Wars does in that all additions to a weapon's threat range only increase the range by one per addition. I think the non-stacking is a total cop-out although I reserve final judgment until I see how they handle the handful of classes that gain class abilities to increase threat ranges. </p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 996268, member: 1792"] Honestly, I dislike the change to the threat range AND I think Vorpal was not changed enough. Personally the only reason I think threat ranges were a problem in 3.0 was the fact that Vorpal was too powerful. As written, the property is more powerful than epic weapon properties, especially if you have it on a wide-threat weapon and can increase the threat range. Even critting only on a 20, it is the only instant death-no save weapon property that exists and it has only one real defense that characters can employ: Great Fortification. I have never permitted Vorpal weapons in any campaign I have ever run and I never will. In my current game I house-ruled Vorpal to increase the weapon's crit multiplier by x2 and reduced its cost to +4. Fortification in my campaign reduces a weapon's multiplier by the cost of the fortification (Light =1, Medium =3, Heavy =5) to a minimum of 1x and reduces sneak attack dice by the same rating also to a minimum of 1. That way fortification doesn't render rogues of all levels absolutely useless. As far as threat ranges go, I would've preferred 3.5 do it the way Star Wars does in that all additions to a weapon's threat range only increase the range by one per addition. I think the non-stacking is a total cop-out although I reserve final judgment until I see how they handle the handful of classes that gain class abilities to increase threat ranges. Tzarevitch [/QUOTE]
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[3.5] Crit stacking?
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