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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Crit stacking?
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<blockquote data-quote="Technik4" data-source="post: 996427" data-attributes="member: 7211"><p>And it does. I mean seriously if you are comparing a 10th level adventurer to a 3rd level knight errant or a 5th level captain of the gates, the 10th level fighter will cream them. Because of high BAB, higher level fighters always have more ability "to inflict serious injuries with his weapon" - it is already reflected by iterative attacks.</p><p></p><p>Not to mention new feats like Greater Weapon Focus and Greater Weapon Specialization. Granted, they aren't teeming with <em>flavor</em> but they get the job done, allowing fighters of higher levels to do more damage.</p><p></p><p>Crit stacking was a mechanical manipulation of the rules (that were not intended) that yielded a result easily explainable in the game, but still presenting a logical fallacy. The fact that it has been "fixed" (if it was ever broken) only means it now represents what it was supposed to represent, a special "cricital" hit.</p><p></p><p>Consider a professional gambler. Is he any more lucky when he plays poker? Are his chances any higher than a tourist in Vegas? Well, to a small extent yes. The professional gambler has probably mathematically worked out the best possible hands, and may be counting cards - consider that a Keen or Improved Critical effect. However he doesn't get 4 of-a-kind every other hand.</p><p></p><p>While the above analogy is not perfect, it conveys my general feeling with regards to critical hits.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 996427, member: 7211"] And it does. I mean seriously if you are comparing a 10th level adventurer to a 3rd level knight errant or a 5th level captain of the gates, the 10th level fighter will cream them. Because of high BAB, higher level fighters always have more ability "to inflict serious injuries with his weapon" - it is already reflected by iterative attacks. Not to mention new feats like Greater Weapon Focus and Greater Weapon Specialization. Granted, they aren't teeming with [i]flavor[/i] but they get the job done, allowing fighters of higher levels to do more damage. Crit stacking was a mechanical manipulation of the rules (that were not intended) that yielded a result easily explainable in the game, but still presenting a logical fallacy. The fact that it has been "fixed" (if it was ever broken) only means it now represents what it was supposed to represent, a special "cricital" hit. Consider a professional gambler. Is he any more lucky when he plays poker? Are his chances any higher than a tourist in Vegas? Well, to a small extent yes. The professional gambler has probably mathematically worked out the best possible hands, and may be counting cards - consider that a Keen or Improved Critical effect. However he doesn't get 4 of-a-kind every other hand. While the above analogy is not perfect, it conveys my general feeling with regards to critical hits. Technik [/QUOTE]
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[3.5] Crit stacking?
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